Poison, Paralytic (CL 5)
Unknown Regions, page 103.
An injected poison renders a target immobile for a short time.
Type: Artificial, contact, poison
Trigger: A creature is injected with the poison.
Attack: +10 vs. Fortitude Defense
Damage/Effect: The target moves −1 step on the condition track.
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 16; requires medical kit): The character treats the poison.
Treat Injury (DC 16; requires medical kit): The character treats the poison.
Special: A creature moved to the bottom of the condition track by this poison is immobilized but does not fall unconscious.
Paralytic Poison (Deprecated)
Saga Edition Core Rulebook, page 255.
When a living creature is injected with a paralytic poison, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a DC 15 Treat Injury check.