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Saga Edition RPG Omnibus
Revision as of 23:04, 15 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{equipmentmenu}} {{equipmentsubmenu}} <div style="padding-top: 1.5em;"> <p class="single">{{referencetag|book=Knights of the Old Republic|page=75}}The following off-the-shelf accessories can enhance weapons and armor in a variety of ways. Most pieces of equipment can have only one accessory, though in some cases Gamemasters might allow them to have more. Each weapon and armor accessory listing on the table below also lists the upgrade slot cost of each accessory (for u...")
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     Knights of the Old Republic, page 75.

The following off-the-shelf accessories can enhance weapons and armor in a variety of ways. Most pieces of equipment can have only one accessory, though in some cases Gamemasters might allow them to have more. Each weapon and armor accessory listing on the table below also lists the upgrade slot cost of each accessory (for use with the gear enhancement system in Scum and Villainy).

Upgrade Cost Upgrade
Slot
Cost
Beam Splitter 1,200 1
Dursteel Bonding
Enhanced Energy Projector 1,200 1
Hair Trigger
Improved Energy Cell 1,200 1
Tremor Cell

Beam Splitter

     Knights of the Old Republic, page 75.

     Cost: —          

Dursteel Bonding

     Knights of the Old Republic, page 75.

     Cost: —          

Enhanced Energy Projector

     Knights of the Old Republic, page 75.

     Cost: —          

Hair Trigger

     Knights of the Old Republic, page 75.

     Cost: —          

Improved Energy Cell

     Knights of the Old Republic, page 75.

     Cost: —          

Tremor Cell

     Knights of the Old Republic, page 76.

     Cost: —