Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus
Revision as of 03:22, 22 March 2024 by Tenor1411 (talk | contribs)

TIE Interceptor (Standard)

TIE Interceptor

     Saga Edition Core Rulebook, page 180.

The TIE Interceptor was designed specifically to counteract the Rebel Alliance X-wing. To increase speed and firepower, the designers at Sienar gave it large engines, more powerful energy converters, and a package of four fire-linked laser cannons. Although put into production before the Battle of Yavin, these fighters weren’t in general use until just before the Battle of Endor.

TIE Interceptor           (CL 8)

     Saga Edition Core Rulebook, page 180.

Huge starfighter

Initiative: +11; Senses: Perception +6

Defenses: Fort 24, Ref 18 (flat-footed 11) ; +3 armor

Hit Points: 90; DR: 10; Damage Threshold: 34

Speed: fly 16 squares (max. velocity 1,250 km/h), fly 5 squares (starship scale)

Ranged: laser cannons +5 (see below)

Fighting Space: 3×3 or 1 square (starship scale); Cover: total

Base Attack: +2; Grapple: 26

Attack Options: autofire (laser cannons)

Abilities: Str 38, Dex 24, Con —, Int 16

Skills: Initiative +11, Mechanics +6 , Perception +6, Pilot +11

Crew: 1 (skilled); Passengers: none

Cargo: 75kg; Consumables: 2 days; Carried Craft: none

Availability: Military; Cost: 120,000 (50,000 used)

Laser cannons (pilot)
Attack:
 +5 (+0 autofire), Damage: 6d10×2

TIE Interceptor (Revised)

     Starships of the Galaxy, page 144.

After the Battle of Yavin, Imperial Naval commanders demanded a starfighter that could counter the speed and firepower of th X-wing fighters that the Rebel Alliance had employed. The TIE interceptor, which incorporated several of the TIE advanced prototype’s features, was the ultimate result. Prototypes similar to the initial interceptor design had undergone testing prior to the Battle of Yavin, but these had seen little action outside Sienar’s test yards.
     It was only a short time later thatt the final TIE interceptor design was integrated into existing starfighter squadrons. The Imperial Navy’s eventual plan was to replace all standard TIE fighters with TIE interceptors. This lofty goal was never quite met, with interceptors representing only twenty percent of all TIE fighters by the time the Battle of Endor took place. As the number of interceptors in the Imperial Navy increased, it became standard procedure to inclued art least one squadron of TIE/ln starfighters aboard each Star Destroyer.

Capabilities

The TIE interceptor is a consumate dogfighter, possesse of increased speed and maneuverbiltiy when compared to the standard TIE fighter. Not only is the interceptor faster and more agile than the TIE fighter, it also incorporates four fire-linked laser cannons mounted on the tips of its bent, dagger-shaped solar arrays. The solar arrays themselves featured a horizonal notch that improves pilot visibility to both sides. Although it lacks shields, armor, and life support, the TIE interceptor has proven to be more than a match for the X-wing fighter. Interceptor tactics are nearly identical to those utilized by standard TIE fighters.

Sienar Fleet Systems TIE Interceptor           (CL 8)

     Starships of the Galaxy, page 144.

Huge starfighter

Initiative: +11; Senses: Perception +6

Defenses: Fort 24, Ref 18 (flat-footed 11) ; +3 armor, Vehicular Combat

Hit Points: 90; DR: 10; Damage Threshold: 34

Speed: fly 16 squares (max. velocity 1,250 km/h), fly 5 squares (starship scale)

Ranged: laser cannons +7 (see below)

Fighting Space: 3×3 or 1 square (starship scale); Cover: total

Base Attack: +2; Grapple: 26

Attack Options: autofire (laser cannons), fire-linked (laser cannons)

Abilities: Str 38, Dex 24, Con —, Int 16

Skills: Initiative +11, Mechanics +6 , Perception +6, Pilot +11

Crew: 1 (skilled); Passengers: none

Cargo: 75kg; Consumables: 2 days; Carried Craft: none

Availability: Military; Cost: 120,000 (50,000 used)

Laser cannons (pilot)
Attack:
 +7 (+2 autofire), Damage: 6d10×2