
A MagnaGuard droid can’t be played as a droid hero.
IG-100 Series MagnaGuard (CL 6)
Saga Edition Core Rulebook, page 199.
Medium droid (4th-degree) Soldier 6 nonplayable
Force: 1
Initiative: +9; Senses: darkvision;Perception +12
Languages: Basic, Binary, 2 unassigned
Defenses: Ref 18 (flat-footed 17), Fort 19, Will 18
Hit Points: 53; Damage Threshold: 117
Immune: droid traits
Speed: 6 squares (walking)
Melee: electrostaff +8 (2d8+6) or
Melee: electrostaff +3 (2d8+6) and
electrostaff +3 (2d8+6)
Fighting Space: 1 square; Reach: 1 square
Base Attack: +6; Grapple: +7
Attack Options: Improved Disarm, Melee Defense
Special Actions: Harm’s Way, Indomitable
Abilities: Str 13, Dex 13, Con —, Int 14, Wis 14, Cha 10
Talents: Harm’s Way, Indomitable, Weapon Specialization (advanced melee weapons)
Feats: Armor Proficiency (light, medium), Improved Disarm, Melee Defense, Toughness, Dual Weapon Mastery I, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Skills: Climb +9, Endurance +8, Initiative +9, Jump +9, Perception +12
Systems: walking locomotion, magnetic feet, heuristic processor, 2 hand appendages, telescopic appendage (1 hand), improved sensor package, locked access, secondary battery
Possessions: electrostaff
Availability: Restricted, Cost: 19,000
