This page holds all the different bounty hunter archetypes.
Crime Lord

Crime lords come from all strata of society. Some began their careers as streetwise thugs, crawling up from the darkest, filthiest pits of the galaxy to positions of power within the criminal underworld. Others are noble-born, using their money and influence to support their fiendish syndicates.
Crime Lord (CL 8)
Saga Edition Core Rulebook, page 283.
Medium Human Scoundrel 4 / Noble 3 / Crime Lord 1 NPC
Force: 2; Dark Side: 9
Initiative: +6; Senses: Perception +10
Languages: Basic, High Galactic, Huttese, plus 5 other languages
Defenses: Ref 22 (flat-footed 20), Fort 18, Will 23
Hit Points: 51; Damage Threshold: 18
Speed: 6 squares
Melee: unarmed +4 (1d4+3)
Ranged: heavy blaster pistol +7 (3d8+4) or
Ranged: heavy blaster pistol +5 (3d8+4) and heavy blaster pistol +5 (3d8+4)
Base Attack: +5; Grapple: 7
Attack Options: Acrobatic Strike, Dastardly Strike, Dual Weapon Mastery II, Sneak Attack +1d6
Special Actions: Point Blank Shot, Presence
Abilities: Str 8, Dex 14, Con 10, Int 17, Wis 12, Cha 15
Feats: Armor Proficiency (light, medium), Mighty Swing, Point Blank Shot, Precise ShotH, Rapid Strike, Weapon Proficiency (adv. melee, pistols, rifles, simple)
Skills: Acrobatics+10H, Deception +8, Gather Information +8, Initiative +10, Perception +8, Persuasion +8, Stealth +10
Possessions: blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac
H Human bonus feat or trained skill