This page holds all the different bounty hunter archetypes.
Bounty Hunter

Bounty hunters track and recover sentient beings to bring them to “justice”—even if that’s little more than a Hutt’s personal vendetta. Before the Empire, most bounty hunters were members of a galaxy-wide guild that worked openly, taking contracts to hunt down criminals for various atuhorities. During the Emperor’s reign, the guild fragmented, leaving a large number of independent operatives. Though they occasionally band together to tackle particularly difficult targets, most of the time they work alone, vying against each other to collect the largest rewards. Bounty hunters differ from assassins in they they usually seek to capture their targets, not kill them.
Bounty Hunter (CL 7)
Saga Edition Core Rulebook, page 283.
Medium Human nonheroic 4 / Scout 3 / Bounty Hunter 3 NPC
Force: 2; Dark Side: 4
Initiative: +13; Senses: low-light vision;Perception +14
Languages: Basic
Defenses: Ref 23 (flat-footed 217), Fort 20, Will 18
Hit Points: 64; Damage Threshold: 20
Speed: 4 squares
Melee: vibrobayonet +10 (2d6+7) or
Melee: vibrobayonet +10 (3d6+7) with Mighty Swing
Ranged: blaster carbine +11 (3d8+3) or
Ranged: blaster carbine +9 (4d8+3) with Rapid Shot or
Ranged: stun grenade +9 (4d6+3 stun, 2-square burst)
Base Attack: +8; Grapple: 11
Attack Options: Hunter’s Mark, Mighty Swing, Rapid Shot
Special Actions: familiar foe +1, Hunter’s Target, Point Blank Shot, Precise ShotH
Abilities: Str 15, Dex 16, Con 14, Int 8, Wis 14, Cha 10
Talents: Acute Senses, Expert Tracker, Hunter’Mark, Hunter’Target
Feats: Armor Proficiency (light, medium), Mighty Swing, Point Blank Shot, Precise ShotH, Rapid Strike, Weapon Proficiency (adv. melee, pistols, rifles, simple)
Skills: Perception +14H, Survival+12
Possessions: blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac
H Human bonus feat or trained skill
