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Saga Edition RPG Omnibus
Revision as of 00:06, 4 April 2024 by Tenor1411 (talk | contribs) (Created page with "{{vehiclemenu}} <div style="margin-top: 1.5em;">thumb|300px|Z-95 Headhunter <p class="single nomargin">The Z-95 Headhunter is a venerable starfighter design that still sees use throughout the galaxy. Even though it is no longer produced, either by Incom Industries or Subpro Corporation, unlicensed copies and variants can be found throughout the outer Rim territories. Without taking into account the number of knock-offs in circulation,...")
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Z-95 Headhunter

The Z-95 Headhunter is a venerable starfighter design that still sees use throughout the galaxy. Even though it is no longer produced, either by Incom Industries or Subpro Corporation, unlicensed copies and variants can be found throughout the outer Rim territories. Without taking into account the number of knock-offs in circulation, there are still more Headhunters in service with planetary fleets, customs personnel, paramilitary organizations, and law enforcement agencies than any other starfighter.

     The original Headhunters were more akin to atmospheric fighters than starships. After several generations of continued development, the Z-95 was close to the form and function that it would become famous for. The T-65 X-wing owes much of its success to the Z-95, and the two craft are obvious cousins when placed side by side. It should come as little surprise that many of the galaxy’s heroes have flown the Headhunter on more than one occasion.

     For its time, the Z-95 Headhunter was a state-of-the-art starfighter that made an indelible mark on the galaxy. Space combat tactics of the time were designed with the Z-95 in mind, and many modern maneuvers are based on those originally flown in the Headhunter by the starfighter aces of yesteryear.

Capabilities

The stock Z-95 is not equipped with hyperdrive engines, but it wasn’t long before Alliance technicians created a number of variant Headhunters that could traverse hyperspace. Prior to implementing hyperdrives, the Rebel Alliance was reluctant to assign the craft to its fleet., instead keeping a handful of Headhunters for short-range defense in remote sectors. Though still a relative rarity in the Alliance fleet, they are ubiquitous enough to be utilized for sensitive operations in areas where their discovery will not immediately reveal the Alliance’s presence the same way that an A-wing or X-wing would.

     Another point in favor of the Z-95 in its durability and ease of repair. It is a rugged craft that can take a beating and keep flying. Use of the craft is so widespread, and so many have been manufactured over the years, that it is a simple matter to find spare parts, even on most backwater worlds.

Incom/Subpro Z-95 Headhunter           (CL 9)

     Starships of the Galaxy, page 160.

Gargantuan starfighter

Initiative: +3; Senses: Perception +6

Defenses: Fort 26, Ref 14 (flat-footed 12) ; +7 armor, Vehicular Combat

Hit Points: 120; DR: 10; SR: 15; Damage Threshold: 46

Speed: fly 16 squares (max. velocity 1,150 km/h), fly 4 squares (starship scale)

Ranged: triple light blaster cannons +5 (see below) or

Ranged: medium concussion missiles +5 (see below)

Fighting Space: 4×4 or 1 square (starship scale); Cover: total

Base Attack: +2; Grapple: 33

Attack Options: autofire (triple light blaster cannons), fire-link (medium concussion missiles)

Abilities: Str 42, Dex 14, Con —, Int 12

Skills: Initiative +3, Mechanics +6, Perception +6, Pilot +3, Use Computer +6

Crew: 1 (skilled); Passengers: none

Cargo: 85 kg; Consumables: 1 day; Carried Craft: none

Payload: 6 medium concussion missiles

Availability: Restricted; Cost: 80,000 (45,000)

triple light blaster cannons (pilot)
Attack:
 +5 (+0 autofire), Damage: 3d10×2

Medium concussion missiles (pilot)
Attack:
 +5, Damage: 7d10×2, 4-square splash