
Corellian Gunship is the common name applied to a series of closely related ship designs (the most common being the DP20 frigate) built by the Corellian Engineering Corporation from the last decades of the Old Republic through the time of the Yuuzhan Vong invasion. A departure from most CEC designs, the gunship is not modular, not easily modified, and not meant to carry a significant number of passengers or a large cargo load. It is a small capital ship designed to deal with fighters and armed space transports. Originally built for use by the Republic Navy, the gunship soon found itself popular with merchant companies, wealthy travelers, planetary defense forces, and pirates.
Capabilities
The Corellian Gunship is primarily an escort vessel, designed to protect bulk cargo carriers from attacks by starfighters. Though it lacks long staying power and is often overwhelmed if acting alone, it has proven a useful part of many different fleet complements. Although unable to outfight larger dedicated military craft, the gunship has the firepower and defenses to engage such ships briefly.
Unlike most capital ships, the gunship does not arrange its heaviest weapons to be fired in batteries. Instead, each double turbolaser is controlled by an independent gunner with no ability to tie in to the fire of the other gunners. This disconnected fire control allows the gunship to carry a few extra heavy weapons, but it also means the turbo lasers can’t be fired in batteries.
Tactical Fire: Corellian Gunships are escort vessels designed to deter attackers from targeting protected starships while eliminating incoming threats. As a standard action, a Corellian Gunship can forgo all attacks to provide tactical fire to all adjacent squares. All allied starships within that area gain a +1 bonus to Reflex Defense, and enemy starships within that area take a −1 penalty to Reflex Defense.
Corellian Gunship (CL 17)
Starships of the Galaxy, page 92.
Colossal (frigate) capital ship
Initiative: +0; Senses: Perception +6
Defenses: Fort 39, Ref 16 (flat-footed 12) ; +12 armor, Vehicular Combat
Hit Points: 920; DR: 15; SR: 115; Damage Threshold: 139
Speed: fly 12 squares (max. velocity 1,000 km/h), fly 3 squares (starship scale)
Ranged: 8 double turbolasers +5* (see below) and
point defense quad laser cannon battery +15* (see below) and
4 heavy concussion missles +5* (see below)
Fighting Space: 1 square (starship scale)
Base Attack: +2; Grapple: 51
Attack Options: autofire (double turbolasers)
Abilities: Str 68, Dex 19, Con —, Int 16
Skills: Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6
Crew: 91 (skilled); Passengers: none
Cargo: 300 tons; Consumables: 8 months; Carried Craft: none
Payload: 120 heavy concussion torpedoes
Hyperdrive: ×2 (backup ×16), navicomputer
Availability: Restricted; Cost: 4.8 million (2.4 million used)
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Double turbolasers (gunner)
Attack: +5 (−15 against targets smaller than Colossal, +0 autofire), Damage: 5d10×5
Point-defense quad laser cannon battery (6 gunners)
Attack: +15 (+10 autofire), Damage: 6d10×2
Heavy concussion missles (gunner)
Attack: +5 (−15 against targets smaller than Colossal), Damage: 9d10×5, 4-square splash