
The Nebula‑class Star Destroyer is the largest warship in the New Republic’s “New Class” modernization program. The ships were to serve as the backbone of a new, unified fleet to help the New Republic establish its territories and defend its new borders. Because of its long design period and high cost, relatively few of the ships had been completed by the time of the Yuuzhan Vong invasion, and political pressure kept them close to the Core Worlds as reserves. Once the ships finally saw combat, they acquitted themselves quite well against the extragalactic invaders.
Capabilities
A Nebula-class can take on anything short of a Super Star Destroyer and is designed to act as a respectable threat even to those adversaries. Coupled with the support ships that almost always accompany it and the ship’s own complement of craft, a Nebula can face down any threat short of a massed armada.
A variant, the Endurance-class fleet carrier, also exists. It trades the heavy turbolasers, all but two turbolaser batteries, half the tractor beams, the ion cannons, and 1 month of consumables for the ability to carry an additional two wings of heavy starfighters and four batteries of point-defense laser cannons.
Tactical Fire: The mere presence of a Nebula-class Star Destroyer can turn the tide of battle, thanks to its impressive fire support. As a standard action, a Nebula‑class Star Destroyer can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All attacks made against a starship of Colossal (frigate) size or larger within that area deal triple damage on a critical hit. If the attack would normally deal triple damage on a critical hit, it deals four times as much damage instead.
Nebula-class Star Destroyer (CL 26)
Starships of the Galaxy, page 119.
Colossal (cruiser) capital ship
Initiative: −1; Senses: Perception +8
Defenses: Fort 56, Ref 19 (flat-footed 16) ; +16 armor, Vehicular Combat
Hit Points: 2,100; DR: 20; SR: 250; Damage Threshold: 256
Speed: fly 3 squares (starship scale)
Ranged: 4 heavy turbolaser batteries +18* (see below) and
4 turbolaser batteries +18* (see below) and
4 heavy ion cannon batteries +18* (see below) and
2 tractor beam batteries +16* (see below) and
2 heavy cconcussion missile batteries +16* (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +5; Grapple: 81
Abilities: Str 102, Dex 16, Con —, Int 22
Skills: Initiative −1, Mechanics +8, Perception +8, Pilot −1, Use Computer +8
Crew: 7,039 (skilled); Passengers: 1,600 (troops)
Cargo: 15,000 tons; Consumables: 6 months; Carried Craft: 60 starfighters (any), 12 space transports (any)
Payload: 240 heavy concussion missiles
Hyperdrive: ×1 (backup ×10), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Heavy turbolaser battery (5 gunners)
Attack: +18 (−2 against targets smaller than Colossal), Damage: 11d10×5
Turbolaser battery (5 gunners)
Attack: +18 (−2 against targets smaller than Colossal), Damage: 8d10×5
Heavy ion cannon battery (5 gunners)
Attack: +18 (−2 against targets smaller than Colossal), Damage: 3d10×5 ion
Tractor beam battery (4 gunners)
Attack: +16 (−4 against targets smaller than Colossal), Damage: — (grapple +81)
Heavy concussion missile battery (5 gunners)
Attack: +16 (−4 against targets smaller than Colossal), Damage: 9d10×2, 4-square splash