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Saga Edition RPG Omnibus
Revision as of 03:50, 18 May 2024 by Tenor1411 (talk | contribs) (Created page with "{{dramatismenu}} <div style="margin-top: 1.5em;"> thumb|300px|Jerec <p class="single nomargin">As a Jedi, Jerec learned the fundamentals of the Force, and more important, he learned the value and power of knowledge.</p><p class="single nomargin">{{indent}}When the opportunity arose for him to lead a team of Jedi into the Unknown Regions in search of lost artifacts, he took it, never suspecting (or caring, if he did suspect) the growin...")
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Jerec

As a Jedi, Jerec learned the fundamentals of the Force, and more important, he learned the value and power of knowledge.

     When the opportunity arose for him to lead a team of Jedi into the Unknown Regions in search of lost artifacts, he took it, never suspecting (or caring, if he did suspect) the growing trouble in the Republic. While he was away, the Clone Wars raged, the Republic collapsed, and the Emperor emerged as the undisputed master of the galaxy. So when Jerec returned, nearly reaching Coruscant, he was shocked to find himself captured by an Imperial Inquisitor. His story might have ended there, had it not been for his willingness to set aside his loyalties and embrace the dark side of the Force.

     Jerec languished in Palpatine’s employ. Loathing Darth Vader, he sought ways to discredit his rival and supplant him, but the Emperor would have none of it. During the Rebellion against the Empire, Jerec served as an Imperial Inquisitor, hunting down his former comrades and destroying them wherever he found them. He managed to avoid the collapse of his masters’ reign when the Emperor was finally defeated by the Rebellion.

Jerec (Dark Times)          (CL 19)

     Threats of the Galaxy, page 31.

Medium Miraluka Jedi 10 / Jedi Knight 2 / Jedi Master 2 / noble 5

Destiny: 2; Force: 7, Strong in the Force; Dark Side: 16

Initiative: +17; Senses: Force sight; Perception +17; Force Perception

Languages: Basic, Bocce, High Galactic, Huttese, Miralukese, Zabrak

Defenses: Fort 35, Ref 36 (flat-footed 33, Lightsaber Defense 38), Will 36; Block, Deflect, Dodge

Hit Points: 144; Damage Threshold: 35

Immune: fear

Speed: 6 squares

Melee: lightsaber +20 (2d8+11) or

Melee: lightsaber +17 (2d8+11) and
lightsaber +17 (2d8+11) with Double attack or

Melee: vibroblade +20 (2d6+11)

Base Attack: +17; Grapple: +20

Attack Options: Combat Reflexes, Double Attack (lightsabers), Melee Defense, Running Attack, Whirlwind Attack

Special Actions: Drain Knowledge, Lightsaber Defense, Power of the Dark Side, Quick Draw, serenity

Force Powers (known) (Use the Force +17): battle strike, dark rage, farseeing, Force grip, Force lightning (2), Force slam, mind trick, move object, negate energy, rebuke, surge

Force Secrets: Multitarget Power

Force Techniques: Improved Telepathy

Abilities: Cha 16, Con 15, Dex 17, Int 14, Str 16, Wis 16

Special Qualities: Force Sight, serenity

Talents: Block, Connections, Deflect, Drain Knowledge, Force Perception, Lightsaber Defense (2), Multiattack Proficiency (lightsabers), Power of the Dark Side, Wealth

Feats: Combat Reflexes, Dodge, Double Attack (lightsabers), Force Sensitivity, Force Training (2), Improved Defenses, Linguist, Melee Defense, Quick Draw, Running Attack, Skill Focus (Persuasion), Skill Training (Gather Information), Strong in the Force, Weapon Proficiency (advanced melee, lightsabers, simple), Whirlwind Attack

Skills: Acrobatics +17, Gather Information +17, Knowledge [galactic lore] +16, Initiative +17, Perception +17, Persuasion +17, Use the Force +17

Posessions: lightsaber (self-built), vibroblade