Jedi Master

The rank of Master is conferred on Jedl who prove themselves to be not only excellent teachers but true masters of the Force. Though not every Master becomes a member of the Jedi Council, Jedi Masters are regarded as the ultimate authority on matters concerning the Force. The presence of a Jedi Master should be a momentous event in a campaign, because a Master’s wisdom and knowledge is usually unparalleled. Even experienced Jedi Knights who have years of service under their belts pause to show a Jedi Master the proper respect, and those who come to the rank at a young age (such as Obi-Wan Kenobi) are both rare and revered.
lncludmg a Jedi Master in your campaign can cause some problems if not property handled. For one, the heroes might come to rely on the power that a Jedi Master wields if the Master spends much time accompanying them. Similarly, some heroes might think they can use the Jedi Master to solve all their problems, calling upon the Master’s knowledge and uperience even for the most trivial matters. Finally, some players might feel as though their heroes are outshined by a prominent Jedi Master appearing in the campaign, and they could come to resent the Master as a character much more powerful than their own.
Jedi Masters have reached the top of their craft within the Jedi Order. Achieving the title of Jedi Master requires patience, perseverance, and above all, faith in oneself. A deep understanding of the Force is a must, for a Jedi Master is able to unlock powerful secrets that few Jedi even dream of comprehending. It is not a journey that is quickly made, and few Jedi survive long enough to complete it. Those who do are widely respected, and justly so.
For a Jedi Knight to become a Jedi Master, he is usually required to take on a Padawan learner. That Padawan must be fully trained as a Jedi Kn1ght before the teacher can be considered as a Jedi Master. Not only does training a Padawan take years, it also requires inhuman patience and the abilit to instruct another sentient being in the often esoteric ways of the Force. Success is never assured, and a Padawan who does not have the proper mindset or talent might never come to face the trials. Such a failure might not become apparent for several years, but when discovered would require the would-be Jedi Master to take on a new apprentice.
For most of the history of the Jedi tradition, only Jedi Masters were placed on the Jedi Council. This state of affairs changed during the Rise of the Empire, when Anakin Skywalker was appointed to the Counil by Chancellor[1] Palpatine. Although the Council respected Palpatine’s insistence that Skywalker be made a member, it refused to grant the young knight status as a Jedi Master. This perceived insult, combined with Anakin’s overwhelming arrogance, was instrumental in bringing the young Jedi to the dark side of the Force.
Jedi Master Encounters
Jedi Masters are sent on important and dangerous missions by the Jedi Council. Some operate alone, while others continue to instruct Padawans long after they have achieved the title of Master. These latter individuals travel with their Padawans, an arrangement that allows them to instruct their students in a more hands-on fashion. It also exposes their apprentices to riskier, high-priority assignments, which increases the learner’s confidence all the more.
Whether or not a Jedi Master is encountered in the company of his Padawan learner, he is an opponent who cannot be underestimated. Though he might try to bring a conflict to a peaceful resolution, he is always able to bring forth his lightsaber, as well as his considerable knowledge of the Force, in order to purse what the Order refers to as “aggressive negotiations.” Few mundane opponents can stand against the skill and ability of a Jedi Master.
Jedi Master (CL 15)
Threats of the Galaxy, page 46.
Medium Jedi 7 / Jedi Knight 5 / Jedi Master 3 NPC
Force: 6
Initiative: +14; Senses: Perception +10
Languages: Basic, 1 other
Defenses: Ref 30 (flat-footed 28, Lightsaber Defense 31), Fort 30, Will 31; Deflect
Hit Points: 137; Damage Threshold: 30
Speed: 6 squares
Melee: lightsaber &43;18 (2d8+) or
Melee: lightsaber &43;16 (3d8+) with Rapid Strike or
Melee: lightsaber &43;15 (2d8+) and
lightsaber &43;15 (2d8+) with Double Attack
Base Attack: +15; Grapple: +17
Attack Options: Battle Meditation, Cleave, Double Attack (lightsabers), Power Attack, Rapid Strike
Special Actions: Damage Reduction 10, Force Focus, Lightsaber Defense, Redirect Shot, serenity, Soresu
Force Powers (known) (Use the Force +12): battle strike (3), farseeing, Force thrust, mind trick (2), move object, rebuke, surge (2), vital transfer
Force Techniques: Force Point Recovery, Force Power Mastery (mind trick)
Force Secrets: Distant Power, Quicken Power
Abilities: Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 10
Special Qualities: build lightsaber, fearless, serenity
Talents: Battle Meditation, Damage Reduction 10, Deflect, Force Focus, Force Fortification, Lightsaber Defense, Multiattack Proficiency (lightsabers), Redirect Shot, Soresu
Feats: Cleave, Double Attack (lightsabers), Force Sensitivity, Force Training (3), Power Attack, Rapid Strike, Skill Training (Endurance), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills: Acrobatics +14, Endurance +14, Initiative +14, Perception +10, Use the Force +12
Possessions: lightsaber (self-built), encrypted comlink, Jedi robes
Jedi Battlemaster
Since it is the trad itional weapon of their Order, every Jedi has some degree of expertise with the lightsaber. Jedi Masters who focus on the use of the lightsaber to the exclusion of all else, however, are some of the deadliest individuals in the galaxy. Few beings can match their skill with an energy blade, and many a conflict has hinged upon the martial prowess of such skilled Jedi Masters.
The path of the Jedi Master leaves little room for mistakes. Jedi who hone their combat skills must do so in such a way that they are not tainted by the horrors of war. The battlefield is an environment filled with stress and danger, and it is almost impossible to experience these rigors without being changed, either emotionally or spiritually. Jedi Masters must let the extremes of emotion wash over them, accepting them as they might accept any other event. They might recognize the ultimate futility of conflict, but they must also recognize that some goals can be accomplished only through the application of military might.
It is not enough for a Jedi Master to know how to strike—he must also know when to strike. “Aggressive negotiations” (a Jedi euphemism for combat) are used only as a last resort, after diplomacy and reason have fa iled. The desired outcome of such action is always peace, and strength of arms must always be tempered with the wisdom to know when it is prudent to relent. The Jedi battlemaster is obligated to recognize these facts, an to act accordingly.
Jedi Battlemaster Encounters
Of all the Jedi, the battlemaster is perhaps the most physicall dangerous. Despite his obvious superiority on the battlefield, he is still only a single being. He rarely attacks large groups of foes, preferring to instead fight in an intelligent and logical manner. Fast attacks, tempered with feints and tactical withdrawals, are often the order of the day for the lone battlemaster. When in the company of one or more other Jedi, he is more willing to take greater risks if doing so will end the conflict sooner.
If the battlemaster has a weakness, it is his focus on the martial aspects of the Jedi tradition. Though he can be a capable negotiator if necessity dictates it, a battlemaster understands that he is far more skillful when wielding a weapon. He will defer to other Jedi Masters, or even Knights, in the event that they are more formidable negotiators than he is. If a foe offers to surrender or negotiate terms, a battlemaster always considers such proposals carefully before either accepting or rejecting them.
Jedi Battlemaster (CL 1)
Threats of the Galaxy, page 48.
Medium Jedi 8 / Jedi Knight 5 / Jedi Master 2 NPC
Force: 5
Initiative: +19; Senses: Perception +9
Languages: Basic
Defenses: Ref 30 (flat-footed 28, Lightsaber Defense 31), Fort 29, Will 30; Block, Deflect
Hit Points: 122; Damage Threshold: 29
Immune: fear
Speed: 6 squares
Melee: lightsaber +21 (2d8+14) or
Melee: lightsaber +19 (3d8+14) with Rapid Strike or
Melee: lightsaber +16 (2d8+14) and
lightsaber +16 (2d8+14) with Double Attack
Base Attack: +15; Grapple: +18
Attack Options: Double Attack (lightsabers), Power Attack, Rapid Strike
Special Actions: Juyo, Lightsaber Defense, Redirect Shot, serenity
Force Powers (known) (Use the Force +14): battle strike (3), Force slam (2), move object, surge (3)
Force Techniques: Force Point Recovery (2)
Force Secrets: Multitarget Power
Abilities: Str 16, Dex 14, Con 12, Int 10, Wis 14, Cha 14
Special Qualities: build lightsaber, fearless, serenity
Talents: Block, Deflect, Greater Weapon Focus (lightsabers), Greater Weapon Specialization (lightsabers), Juyo, Lightsaber Defense, Redirect Shot, Weapon Specialization (lightsabers)
Feats: Double Attack (lightsabers), Force Sensitivity, Force Training, Power Attack, Rapid Strike, Skill Focus (Initiative), Skill Training (Acrobatics, Endurance), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills: Acrobatics +14, Endurance +13, Initiative +19, Use the Force +14
Possessions: lightsaber (self bu ilt). Jedi robes
Jedi Sage Master
Some Jedi Masters are known as scholars even among their peers. These individuals, sometimes called Jedi Sage Masters, are the keepers of knowledge, and they spend much of their time deep in research or contemplation. They seek to test the boundaries of what is possible, while at the same time passing on this knowledge to those around them. If a question or problem comes to light that cannot be answered by members of the Jedi Council, these scholars are consulted.
Though they are seldom seen outside the walls of the Jedi Temple on Coruscant, Jedi Sage Masters do sometimes venture out in order to conduct field research. This research might involve the excavation of a Sith temple or the observation of a new species or life form. Keeping the archives up to date requires a constant influx of information. Jedi scholars and their apprentices, along with non-Jedi experts, are at the forefront of this neverending process.
Jedi Sage Masters are often asked to meet with potential Padawan learners in order to judge their Force potential. In this regard, they uphold their duty to help teach new Jedi by discerning which students have the most aptitude with the Force. They often take on Padawans of their own, especially if a candidate is intellectually adept and eager to learn more mundane abilities.
Although the Jedi Sage Master detailed in this entry is an expert in galactic tore as well as physical and life sciences, Jedi scholars are a diverse group. The Knowledge skills in this statistics block can be replaced with any other Knowledge specialty. Given their knowledge of customs and philosophical thought, scholars who specialize in the social sciences often excel in a consular role, while those who focus on tactics might serve as generals among the Jedi.
Jedi Sage Master Encounters
Even though a Jedi Sage Master is somewhat less combat-oriented than his peers, this does not mean he should be trifled with. Though they are sometimes typified as stodgy old codgers with their noses buried in old holocrons, Jedi Sage Masters are some of the most powerful members of the Jedi tradition. The knowledge that they possess on an individual basis is staggering, and they can call upon the lessons of the past in order to solve the problems of the future.
In combat, a Jedi Sage Master concentrates on self-defense and disarming an opponent. Negotiation is an important component of his strategy, and he is not above using the Force in order to facilitate a peaceful re solution to a potentially dangerous situation.
Jedi Sage Master (CL 15)
Threats of the Galaxy, page 47.
Medium Jedi 7 / Jedi Knight 5 / Jedi Master 3 NPC
Destiny: 1; Force: 6
Initiative: +8; Senses: Force Perception;Perception +19
Languages: Basic
Defenses: Ref 29 (flat-footed 28), Fort 28, Will 32
Hit Points: 92; Damage Threshold: 28
Immune: fear
Speed: 6 squares
Melee: lightsaber +16 (2d8+7)
Base Attack: +16; Grapple: +16
Attack Options: Improved Disarm, Melee Defense
Special Actions: Adept Negotiator, Force Focus, serenity, Skilled Advisor
Force Powers (known) (Use the Force +19): farseeing, Force disarm, Force stun (2), mind trick (2), move object, negate energy, rebuke (2), sever Force, vital transfer
Force Techniques: Improved Sense Force, Improved Telepathy
Force Secrets: Distant Power, Multitarget Power
Abilities: Str 10, Dex 12, Con 8, Int 17, Wis 16, Cha 15
Special Qualities: build lightsaber, fearless, serenity
Talents: Adept Negotiator, Force Focus, Force Perception, Force Persuasion, Foresight, Gauge Force Potential, Master Negotiator, Skilled Advisor, Visions
Feats: Force Training (3), Force Sensitivity, Improved Disarm, Linguist, Melee Defense, Skill Focus (Knowledge [galactic lore], Knowledge [physical sciences], Use the Force), Weapon Proficiency (lightsabers, simple)
Skills: Endurance +11, Knowledge [galactic lore] +20, Knowledge [life sciences] +20, Knowledge [physical sciences] +15, Perception +19, Persuasion +19, Use the Force +19
Possessions: lightsaber (self-built), Jedi robes
Jedi Sentinel Master
The Jedi sentinels were established during the days of the Old Republic. They were taught to withstand the influence of the dark side of the Force, and they did so with varying degrees of success. Due to this resistance, they were often employed to actively seek out rogue Jedi and servants of the dark side. They were most commonly denoted by their yellow-bladed lightsabers, but this old tradition is not always adhered to.
Sentinels are dangerous individuals, due to their specialized training as well as their ability to find, track, and eradicate threats to the light without being taken over by the dark. Because of their near-constant exposure to the servants of the dark side, few sentinels rise to the rank of Jedi Master. The ones who do are lauded for their strength of character, though even they are sometimes considered suspect by their peers.
Some Jedi argue that constant exposure to the dark side is a lure that cannot be withstood forever, even by individuals who are sworn to destroy it. For this reason, Jedi sentinels are often viewed with wariness by their fellows in the Jedi Order. Although this attitude can be a sore spot for some, it is a rare sentinel who shows much concern about the paranoia of others. Most sentinels take it in stride and expect nothing less.
Sentinels are a rare breed of Jedi, and those who reach the rank of Jedi Master are rarer still. Despite this scarcity, they have long been a part of the Order, and the malignant plans of many evil beings have been brought to heel due to the tenacity of these brave souls.
Jedi Sentinel Master Encounters
A sentinel who has risen to the rank of Jedi Master makes an excellent mentor or patron, either for a single Jedi or for a group of heroes; such an individual is not above using others to help him in his effort to destroy dark side influences. A sentinel Master might also be employed as an opponent for characters who continually flaunt their power in malicious and inappropriate ways. In the case of characters who are lost to the dark side, a sentinel Master and his allies present the players with a difficult long-term enemy to avoid or defeat.
The sentinel Master is a sworn enemy of the dark side, but he is not a foolish adversary. He will often bide his time, using his powers and contacts in an effort to isolate and judge his enemies. Once he has done his research, a sentinel Master acts as judge, jury, and executioner. He is not above allowing his enemies to repent their wicked ways, but such a decision is rarely made lightly.
Jedi Sentinel Master (CL 16)
Threats of the Galaxy, page 48.
Medium Jedi 7 / Jedi Knight 5 / Jedi Master 4 NPC
Force: 6, Strong in the Force
Initiative: +9; Senses: Force Perception;Perception +22
Languages: Basic, 2 others
Defenses: Ref 31 (flat-footed 30), Fort 30, Will 33
Hit Points: 112; Damage Threshold: 30
Immune: fear
Speed: 6 squares
Melee: lightsaber +17 (2d8+7)
Base Attack: +16; Grapple: +17
Attack Options: Dark Side Scourge, Melee Defense
Special Actions: Force Focus, serenity
Force Powers (known) (Use the Force +22): battle strike, farseeing, Force disarm, Force slam, mind trick (2), move object, rebuke (2), sever Force (2), surge
Force Techniques: Improved Sense Surroundiongs, Improved Sense Surroundings
Force Secrets: Devastating Power, Quicken Power
Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 16, Cha 18
Special Qualities: build lightsaber, fearless, serenity
Talents: Clear Mind, Dark Side Scourge, Dark Side Sense, Force Focus, Force Fortification, Force Perception, Foresight, Resist the Dark Side, Visions
Feats: Force Sensitivity, Force Training (3), Improved Defenses, Melee Defense, Skill Focus (Use the Force), Skill Training (Initiative), Strong in the Force, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills: Endurance +13, Knowledge [galactic lore] +15, Perception +22, Pilot +14, Use the Force +22 (can reroll when avoiding detection by the Force, must take second result; can reroll when sensing opponents with a Dark Side Score of 1+, must take second result)
Possessions: lightsaber (self-built), Jedi robes
Jedi Watchman
NPC Text
Jedi Watchman Encounters
- ↑ The text originally said Emperor, but Palpatine had yet to take on the title.