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Saga Edition RPG Omnibus

Lightsaber Forms Talent Tree

Revision as of 00:22, 18 July 2024 by Tenor1411 (talk | contribs)

You have refined your knowledge of lightsaber technique, your blade becoming an extension of your self. Anyone using a lightsaber may use one of these forms, but you have the discipline and patience to become a true master of the form.

     This talent tree is only available to Jedi Knights.

Ataru

     Saga Edition Core Rulebook, page 218.

You may add your Dexterity bonus (instead of your Strength bonus) on damage rolls when wielding a lightsaber. When you wield a lightsaber two-handed, you may apply double your Dexterity bonus (instead of double your Strength bonus) to the damage.

Djem So

     Saga Edition Core Rulebook, page 218.

Once per round when an opponent hits you with a melee attack, you may spend a Force point as a reaction to make an immediate attack against that opponent.

Jar'Kai

     Saga Edition Core Rulebook, page 218.

When you use the Lightsaber Defense talent, you gain twice the normal deflection bonus to your Reflex Defense when you are using two lightsabers.

     Prerequisites: Lightsaber Defense, Niman.

Juyo

     Saga Edition Core Rulebook, page 218.

Once per encounter, you may spend a force Point as a swift action to designate a single enemy in your line of sight. For the remainder of the encounter, you may reroll your first attack roll each round against that opponent, keeping the better result.

     Prerequisites: BAB +10, Weapon Focus (lightsabers), Weapon Specialization (lightsabers).

Makashi

     Saga Edition Core Rulebook, page 218.

When wielding a single lightsaber in one hand, the deflection bonus you gain from the Lightsaber Defense talent increases by 2 (to a maximum of +5).

     Prerequisite: Lightsaber Defense.

Niman

     Saga Edition Core Rulebook, page 218.

When wielding a lightsaber, you gain a +1 bonus to your Reflex Defense and Will Defense.

Shien

     Saga Edition Core Rulebook, page 218.

Whenever you redirect a deflected blaster bolt, you gain a +5 bonus on your ranged attack roll.

     Prerequisites: Deflect, Redirect Shot.

Shii-Cho

     Saga Edition Core Rulebook, page 219.

When using the Block or Deflect talents, you only take a −2 penalty on your Use the Force check for every previous block or deflect attempt since your last turn.

     Prerequisite: Block.

Sokan

     Saga Edition Core Rulebook, page 219.

You may take 10 on Acrobatics checks to tumble even when distracted or threatened. Additionally, each threatened or occupied square that you tumble through only counts as 1 square of movement.

     Prerequisites: Acrobatic Recovery.

Soresu

     Saga Edition Core Rulebook, page 219.

You may reroll a failed Use the Force check when using the Block or Deflect talents.

     Prerequisites: Block, Deflect.

Trakata

     Saga Edition Core Rulebook, page 219.

By harnessing the unique characteristics of a lightsaber, you can catch your opponent off guard by quickly shutting off and reigniting the blade. When wielding a lightsaber, you may spend two swift actions to make a Deception check to feint in combat.

     Prerequisites: BAB +12, Weapon Focus (lightsabers), Weapon Specialization (lightsabers).

Vaapad

     Saga Edition Core Rulebook, page 219.

When attacking with a lightsaber, you score a critical hit on a natural roll of 19 or 20. However, a natural 19 is not considered an automatic hit; if you roll a natural 19 and still miss the target, you do not score a critical hit.

     Prerequisites: BAB +9, Juyo, Weapon Focus (lightsabers), Weapon Specialization (lightsabers).