ARC Trooper
The ARC Troopers (Advanced Recon Commandos) are elite clone units that were personally trained by Jango Fett. Whereas most clone troopers are trained to work as a unit, ARC Troopers function well as individuals, making them even more formidable as foes.
ARC Trooper (CL 8)

Saga Edition Core Rulebook, page 282.
Medium Human nonheroic 6 / soldier 3 / elite trooper 3 NPC
Destiny: 1; Force: 4; Dark Side: 2
Initiative: +12; Senses: low-light vision;Perception +13
Languages: Basic, Mando’a
Defenses: Ref 23 (flat-footed 21), Fort 24, Will 16
Hit Points: 57; DR: 1; Damage Threshold: 24; delay damage
Speed: 6 squares
Melee: unarmed +12 (1d4+5)
Ranged: heavy repeating blaster +10 (5d10+5) with Burst Fire or
Ranged: heavy repeating blaster +10 (3d10+5) with autofire or
Ranged: missle launcher +12 (6d6+5, 2-square splash) or
Ranged: heavy blaster pistol +6 (3d8+3) and heavy blaster pistol +6 (3d8+3) or
Ranged: frag grenade +11 (4d6+3, 2-square burst) or
Ranged: ion grenade +11 (4d6+3 ion, 2-square burst)
Base Attack: +4; Grapple: 5
Special Actions: Point Blank Shot
Abilities: Str 12, Dex 13, Con 12, Int 9, Wis 10, Cha 8
Special Qualities: Delay damage
Feats: Armor Proficiency (light), Improved Damage Threshold, Point Blank ShotH, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +9, Perception +8H
Possessions: blast helmet and vest (+2 armor), blaster pistol, 2 frag grenades, encrypted comlink
H Human bonus feat or trained skill
Commander
To counter the threat of the Trade Federation’s droid armies, the Republic deploys an army of cloned warriors. The clone’s creators, the Kaminoans, concieve the clones from a single genetic blueprint (that of the Bounty Hunter Jango Fett, making a few alterations to ensure the trooper’ rapid maturation and unwavering obedience. The true loyalty of the clone troopers is revealed at the end of the Clone Wars, when Darth Sidious issues Order 66 and turns the clones against the Jedi order.
Although identical in appearance, clone troopers have different levels of training, which accounts for their varying levels of ability. Clone toopers can’t be bribed, blackmailed, or seduced. Any such attempt automatically fails.
Clone Trooper Commander (CL 2)

Saga Edition Core Rulebook, page 282.
Medium Human nonheroic 6 / soldier 2 / officer 1 NPC
Force: 3; Dark Side: 5
Initiative: +4; Senses: low-light vision;Perception +11
Languages: Basic, High Galactic
Defenses: Ref 18 (flat-footed 18), Fort 17, Will 17
Hit Points: 30; Damage Threshold: 17
Speed: 6 squares
Melee: unarmed +7 (1d4+1)
Ranged: heavy blaster rifle +8 (3d10+1) or
Ranged: frag grenade +7 (4d6+1, 2-square burst) or
Ranged: ion grenade +7 (4d6+1 ion, 2-square burst)
Base Attack: +7; Grapple: 7
Attack Options: autofire (heavy blaster rifle)
Special Actions: Assault Tactics, Battle Analysis, Coordinated Attack, Vehicular Combat
Abilities: Str 11, Dex 10, Con 10, Int 13, Wis 10, Cha 12
Feats: Armor Proficiency (light), Coordinated Attack, Point Blank Shot, Skill Training (Perception, Pilot) Vehicular Combat, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Skills: Endurance +9, Knowledge [tactics]+10, Perception +11, Persuasion +11, Pilot +11
Possessions: clone trooper armor (+6 armor, +2 equipment), heavy blaster rifle, frag grenade, ion grenade, comlink (encrypted, long-range [minaturized], holo capability), utility belt with medpac
Trooper
To counter the threat of the Trade Federation’s droid armies, the Republic deploys an army of cloned warriors. The clone’s creators, the Kaminoans, concieve the clones from a single genetic blueprint (that of the Bounty Hunter Jango Fett, making a few alterations to ensure the trooper’ rapid maturation and unwavering obedience. The true loyalty of the clone troopers is revealed at the end of the [Clone Wars, when Darth Sidious issues Order 66 and turns the clones against the Jedi order.
Although identical in appearance, clone troopers have different levels of training, which accounts for their varying levels of ability. Clone toopers can’t be bribed, blackmailed, or seduced. Any such attempt automatically fails.
Clone Trooper (CL 2)

Saga Edition Core Rulebook, page 281.
Initiative: +9; Senses: Perception +9
Languages: Basic
Defenses: Ref 17 (flat-footed 16), Fort 13, Will 9
Hit Points: 21; Damage Threshold: 13
Speed: 6 squares
Melee: by weapon +5
Ranged: blaster rifle +5 (3d8+3)
Base Attack: +4; Grapple: 5
Attack Options: Careful Shot
Special Actions: Point Blank Shot
Abilities: Str 12, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Feats: Armor Proficiency (light), Careful Shot, Coordinated Attack, Point Blank Shot, Weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +9, Perception +4
Possessions: clone trooper armor (+6 armor, +2 equipment), blaster rifle, comlink