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Saga Edition RPG Omnibus
Revision as of 23:54, 13 August 2024 by Tenor1411 (talk | contribs)

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills:

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills:

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills:

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills:

Imperial Field Medic

The Imperial field medic is a highly trained medical specialist. They work medical wonders under combat conditions. Medics can be found in every branch of service. Their uniforms vary, but their skills are exemplary.

Nonplayer character archetype           (CL 5)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 7 / medic 3 NPC

Force: 1; Dark Side: 1

Initiative: +12; Senses: Perception +7

Languages: Basic

Defenses: Ref 15 (flat-footed 13), Fort 18, Will 17

Hit Points: 41; Damage Threshold: 18

Speed: 6 squares

Ranged: blaster pistol +9 (3d6+1)

Base Attack: +7; Grapple: +9

Special Actions: Extra Second Wind, Shake It Off

Abilities: Str 8, Dex 14, Con 12, Int 16, Wis 14, Cha 10

Special Qualities: improved first aid

Talents: Battlfield Medic, Extra First Aid

Feats: Armor Proficiency (light), Cybernetic Surgery, Extra Second Wind, Shake it Off, Skill Focus (Treat Injury), Surgical Expertise, Weapon Proficiency (pistols, simple)

Skills: Endurance +11, Initiative +12, Knowledge [life sciences] +13, Treat Injury +17, Survival +12

Possessions: blaster pistol, Imperial medic’s uniform, comlink, datapad, medical kit, 5 medpacs, surgery kit

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills:

Imperial Officer

Admired, respected, and feared, the officers of the Imperial Army and Imperial Navy are drawn from pretigious families with long histories of military service. Few are promoted up from lower ranks. Most are inducted straight into officer training academies, instructed in doctorin, leadership, and tactics, and then awarded commissions. There, if they distinguish themselves, they finally get a chance to rise through the upper echelons—but rarely do they find occasion to dirty thier hands.

Imperial Officer           (CL 5)

     Saga Edition Core Rulebook, page 278.

Medium Human nonheroic 4 / noble 3 / officer 1 NPC

Force: 2; Dark Side: 5

Initiative: +3; Senses: Perception +10

Languages: Basic, Bocce, Durese, High Galactic

Defenses: Ref 15 (flat-footed 15), Fort 14, Will 18

Hit Points: 33; Damage Threshold: 14

Speed: 6 squares

Melee: unarmed +6 (1d4+2)

Ranged: blaster pistol +5 (3d6+2)

Base Attack: +6; Grapple: 6

Special Actions: Born Leader, Coordinate, Trust, Vehicular Combat

Abilities: Str 10, Dex 8, Con 10, Int 12, Wis 12, Cha 14

Feats: Armor Proficiency (light), Skill Focus (Persuasion), Skill Training (Deception, Pilot), Toughness, Vehicular Combat, Weapon Proficiency (pistols, simple)

Skills: Deception +11, Knowledge [tactics] +10, Perception +10, Persuasion +16, Pilot +8,

Possessions: blaster pistol, code cylinder, comlink (encrypted), officer’s uniform

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills:

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills:

NPC

NPC Text

Nonplayer character archetype           (CL 1)

     Force Unleashed Campaign Guide, page .

Medium Human nonheroic 4 NPC

Initiative: +; Senses: Perception +

Languages: Basic

Defenses: Ref  (flat-footed ), Fort , Will 

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Base Attack: +; Grapple: +

Abilities: Str , Dex , Con , Int , Wis , Cha

Feats:

Skills: