Knobby White Spider
Beast description
Knobby White Spider Encounters
Knobby White Spider (CL 8)

Threats of the Galaxy, page 112.
Huge beast 9
Initiative: +6; Senses: darkvision;Perception +5
Defenses: Ref 16 (flat-footed 15), Fort 22, Will 11
Hit Points: 130; Damage Threshold: 37
Speed: 6 squares
Melee: sting +14 (1d8+12 plus poison) and
bite +14 (2d6+12) or
Melee: sting +12 (2d8+12 plus poison) with Rapid Strike and
bite +12 (3d6+12) with Rapid Strike
Fighting Space: 3×3; Reach: 2 squares
Base Attack: +6; Grapple: +24
Attack Options: Rapid Strike, poison
Abilities: Str 26, Dex 14, Con 34, Int 2, Wis 12, Cha 10
Feats: Improved Damage Threshold, Rapid Strike, Skill Training (Endurance), Toughness
Skills: Endurance +21, Jump +15, Perception +5
Darkvision—Knobby white spiders ignore concealment (including total concealment) from darkness. However, they cannot perceive colors in total darkness.
Poison—If the sting of a knobby white spider deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 Treat Injury check.