Womp Rat
Womp rats are large rodents native to the deserts of Tatooine. They breed in sizable colonies and are both scavengers and hunters. Individual womp rats subsist by eating carrion or hunting small an imals, often including wandering pets and, on rare occasions, small children. Groups of womp rats sometimes work together to bring down larger prey, including young banthas, as well as lone Jawas, Sand People, or other intelligent beings who find themselves poorly armed and alone. However, they are not especially dangerous except when hunting in groups, and their tactics consist largely of attacking a single target at once. If there are sufficient numbers of womp rats, they are often willing to attack Medium or Large targets. Although never acclaimed for their bravery, womp rats are often renowned for both their endurance and their determination. They are perfectly adapted for life in the deep desert and can go for days without either food or water.
Womp Rat Encounters
Wild womp rats are considered vermin by all of Tatooine’s sentient species. The local government provides a bounty on womp rats, and several dozen hermits and eccentrics earn most of their meager living hunting these creatures. Small groups of womp rats regularly scavenge garbage on the outskirts of towns, but they rarely come near sett lements in large numbers. Although they have never been successfully domesticated, a few people catch young womp rats and keep them as half-feral pets. Most often, their owner keep them to guard their homes or businesses, using them as cheaper and less deadly alternatives to massiffs.
Out in the open desert, womp rats are far more deadly and regularly travel in packs of up to twenty. On occasion, a large enough pack of womp rats have brought down a small bantha caravan. One of the most dangerous things about womp rats is that they are both relatively bright and cowardly. Many learn to recognize a blaster being pointed at them and flee when this happens. Womp rats almost never attack targets that are Medium or larger without half a dozen or more of their fellows at their side.
Womp Rat (CL 2)

Threats of the Galaxy, page 129.
Medium desert beast 3
Initiative: +1; Senses: low-light vision;Perception +7
Defenses: Ref 12 (flat-footed 12), Fort 12, Will 11
Hit Points: 25; Damage Threshold: 12
Speed: 6 squares
Melee: bite +3 (1d6+2)
Fighting Space: 1 square; Reach: 1 square
Base Attack: +2; Grapple: +3
Abilities: Str 12, Dex 10, Con 14, Int 2, Wis 12, Cha 8
Special Qualities: low-light vision, overwhelm
Feats: Skill Training (Endurance), Toughness
Skills: Endurance +8, Perception +7
Low-light Vision—Womp rats ignore concealment (but not total concealment) from darkness.
Overwhelm—Womp rats gain a +2 bonus to melee attack rolls for each adjacent allied womp rat.
