You are lethal when fighting with one or more melee weapons.
This talent tree is available to melee duelists.
Advantageous Strike
Knights of the Old Republic, page 47.
You take advantage of your opponent’s haste. You gain a +5 bonus on attacks of opportunity with melee weapons you are proficient with.
Dirty Tricks
Knights of the Old Republic, page 47.
You are not above using a few dirty tricks to win. You can use the feint application of the Deception skill as two swift actions against an opponent you threaten.
Prerequisites: Trained in Deception.
Dual Weapon Flourish I
Knights of the Old Republic, page 47.
When wielding only two light melee weapons or two lightsabers, whenever you make a single attack as a standard action with one weapon you can make a single attack with the other weapon as a free action against the same target You apply the normal penalties for fighting with two weapons with this attack.
Prerequisites: Dual Weapon Mastery (I), Weapon Finesse.
Dual Weapon Flourish II
Knights of the Old Republic, page 47.
When you are wielding only two light melee weapons or two lightsabers, you can make a full attack as a standard action instead of a full-round action, provided you attack with both weapons during the attack. You apply the normal penalties for fighting with two weapons to both of these attacks.
Prerequisites: Dual Weapon Mastery (I,II), Dual Weapon Flourish I, Master of Elegance, Weapon Finesse.
Master of Elegance
Knights of the Old Republic, page 47.
You may add your Dexterity bonus (instead of your Strength bonus) on damage rolls when wielding a light melee weapon. When you wield a light melee weapon two-handed, you may apply double your Dexterity bonus (instead of double your Strength bonus) to the damage.
Prerequisites: Dual Weapon Flourish I or Single Weapon Flourish I, Weapon Finesse.
Multiattack Proficiency (advanced melee weapons)
Knights of the Old Republic, page 47.
Whenever you make multiple attacks with advanced melee weapons as a full attack action, you reduce the penalty on your attack rolls by 2.
You can take this talent multiple times; each time you take this talent, you reduce the penalty on your attack rolls by an additional 2.
Out of Nowhere
Knights of the Old Republic, page 47.
Once per encounter, as a free action on your turn, you can make an attack with a light melee weapon or lightsaber after a successful feint
Prerequisites: Trained in Deception, Weapon Finesse.
Single Weapon Flourish I
Knights of the Old Republic, page 47.
When you wield only a single light melee weapon or a single lightsaber and make a full attack, you can move up to your speed as a free action at any time during your turn.
Prerequisites: Double Attack (advanced melee weapons, exotic melee weapon, or lightsabers), Weapon Finesse.
Single Weapon Flourish II
Knights of the Old Republic, page 47.
When you wield only a single light melee weapon or a single lightsaber, you can make a full attack as a standard action instead of a full-round action.
Prerequisites: Double Attack (advanced melee weapons, exotic melee weapon, or lightsabers), Master of Elegance, Single Weapon Flourish I, Weapon Finesse.