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Saga Edition RPG Omnibus
Revision as of 01:56, 12 September 2024 by Tenor1411 (talk | contribs)

The Krath specialize in experimenting with the dark side and Sith sorcery. You must be a member of the Krath tradition to take any of the talents described here.

     This talent tree is available to any character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.

Dark Side Manipulation

     Knights of the Old Republic, page 59.

Your Sith sorcery experimentation has provided you with a method of manipulating the dark side. Once per encounter, when using a Force point in an act that would give you a dark side point, you may treat the Force point as though you had rolled the maximum on the die.

     Prerequisites:

Krath Illusions

     Knights of the Old Republic, page 60.

As a swift action, you can reduce the penalty for large illusions by one half (rounded down, minimum −1).

     Prerequisites: Illusion.

Krath Intuition

     Knights of the Old Republic, page 60.

You have a natural ability to use dark-side artifacts, such as Sith talismans and alchemical weapons. Once per encounter, you may spend a Force Point to treat the damage from a Sith alchemical weapon as though you had rolled the maximum damage on the dice.

Krath Surge

     Knights of the Old Republic, page 60.

Once per encounter, using rudimentary Sith sorcery, you channel dark side energy in a manner that boosts one use of a Force power. As a swift action, you can add 1 die of damage (if the power deals damage) or extend the range of the power by 6 squares (if it has a range beyond yourself or a single target). Using this talent automatically adds the [dark side] descriptor to the power used.