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Saga Edition RPG Omnibus
Revision as of 21:27, 14 September 2024 by Tenor1411 (talk | contribs)

Protective armor exists in the Star Wars universe, but only the lightest types see widespread use. Heavier armor is considered to be too expensive, too restrictive, and just not worth the trouble unless it serves an additional function (such as providing environmental protection, as in the case of Imperial snowtrooper armor). See Table: Armor for the list of armor types.

     Many forms of armor are restricted or even illegal outside of approved military uses. In locations where armor isn’t prohibited, the wearor of armor identifies himself as someone who eiter expects to cause trouble or expects trouble to come his way.

Armor Qualities

To Wear Armor or Not

A character’s Reflex Defense can be improved with armor; however a character who wears armor chooses to apply the armor’s bonus to Reflex Defense instead of their heroic level. They also choose to take a penalty on certain skill checks (see Armor Check Penalty).

     As a character gains levels, armor becomes less enticing. For example, a 5th-level heroic character has little reason to wear armor that grants an armor bonus of +5 or leass, unless the armor confers some other useful benefit or the character has the Armored Defense or Improved Armored Defense talents. Still, some characters enjoy the benefit of having a higher Fortitude Defense and damage threshold; against very dangerous opponents, armor can literally be the differnece between life and death.

If you choose armor for your character, refer to Table: Armor for details about the various armor types. The armor qualities on the table are explained below:

     Cost: The cost of the armor. Armor sized for Small characters costs half as much, while armor for Large characters costs double the listed price. Some armor has limited availability.

     Armor Bonus to Reflex Defense: When you are wearing the armor, you add this value as an armor bonus to your Reflex Defense (instead of adding your heroic level).

     Equipment bonus to Fortitude Defense: When you are wearing the armor, you add this value as an equipment bonus to your Fortitude Defense. Some types of armor do not provide an equipment bonus to your Fortitude Defense.

     Maximum Dex Bonus: This is the maximum bonus you can apply to your Reflex Defense from Dexterity when wearing this type of armor. Heavier armor limits your mobility, reducing your ability to avoid attacks. For example, an armored flight suit has a maximum Dexterity bonus of +3. A character with a Dexterity of 18 normally gains a +4 bonus to his Reflex Defense from Dexterity, but if he’s wearing an armored flight suit, he only applies a +3 bonus to his Reflex Defense.

     Speed: Medium and heavy armor reduces your speed to three-quarters normal (rounded down). Table: Armor shows this reduction if you have a speed of 6 squares or 4 squares. In addition, when wearing heavy armor, you can only move up to three times your speed when running (instead of four times your speed).

     Weight: The weight of the armor. Armor fitted for Small characters weighs half as much. Armor fitted for Large characters weighs twice as much.

     Availability: Some armor has limited availability, as indicated below:

     Rare: This armor is generally only available by going to its planet of origin or by acquiring it directly from its wearer (for example, getting vonduun crabshell armor from a Yuuzhan Vong warrior). When available on the open market elsewhere, these items usually cost double the listed price, sometimes much more.

     Licensed, Restricted, Military, or Illegal: Ownership of the armor is limited to certain people, as described in Restricted Items.

Armor Check Penalty

While wearing armor with which you are not proficient, you take an armor check penalty on attack rolls as well as skill checks made using the following skills: Acrobatics, Climb, Endurance, Initiative, Jump, Stealth, and Swim. The type of armor worn determines the size of the penalty: light, −2; medium. −5; heavy, −10. Additionally, you do not gain the armor’s equipment bonuses. For example, a character not proficient with light armor who dons a suit of stormtrooper armor takes a −2 penalty on attack rolls and certain skill checks (see above). In addition, he does not gain the armor’s equipment bonus on Perception checks and cannot apply the armor’s equipment bonus to his Fortitude Defense.

Light Armors

Armor Cost Armor Bonus
to REF Defense
Equip Bonus
to FORT Defense
Max DEX
Bonus
Speed
(6sq)
Speed
(4sq)
Weight Availability
     Shield gauntlet 1,500 1 kg Rare
     Energy shields, light see below +4 1 kg
     Thinsuit 900 +6 1 kg
     WJ‑880 blinding helmet 200 +0 +0 2 kg Rare
     Stun cloak 3,500 +1 +5 2 kg Licensed
     Half‑vest 250 +1 +5 2 kg Restricted
     Tracker utility vest 300 +1 +5 0.5 kg
     Shadowsuit* 600 +1 / —[1] +1 / —[1] +5 / +6[1] 2 kg / 3 kg[1] Military
     Barabel microbe armor 4,000 +2 +3 6 kg Licensed
     Blast helmet and vest 500 +2 +5 3 kg
     Merr‑Sonn KZZ riot armor 2,500 +2 +2 +5 6 kg Military
     Flight suit, padded 2,000 +3 +1 +4 5kg
     Jedi battle armor, light 4,000 +3 +3 +4 6 kg Rare
     Fiber armor 3,000 +4 +1 +2 10 kg Licensed
     Seatrooper armor 6,750 +4 +2 +2 14 kg Military
     Battle armor, light powered 6,500 +4 +2 +3 12 kg Military
     Dark armor, light 10,000 +4 +3 +3 10 kg Rare
     Combat jumpsuit 1,500 +4 +4 8kg Licensed
     Galactic Alliance Armor 6000 +4 +1 +3 9 kg Military
     Mandalorian Combat Suit +4 +1 +5 8 kg Rare
     Republic Light Armor +4 +1 +3 72 kg Military
     Battle armor, light 3,500 +5 +2 +3 10 kg Military
     Flight suit, armored 4,000 +5 +2 +3 10kg Licensed
     Marine armor 5,000 +5 +2 +3 12 kg Restricted
     Beskar’gam, light 33,500 +5 +2 +3 10 kg Licensed, Rare
     Vonduun crabshell +5 +5 +4 5kg Rare
     Neo‑Crusader Light Armor +6 +2 +3 42 kg Military, Rare
     Stormtrooper armor 8,000 +6 +2 +3 10kg Military, Rare
* Can be worn beneath clothing or other armor

Medium Armors

Armor Cost Armor Bonus
to REF Defense
Equip Bonus
to FORT Defense
Max DEX
Bonus
Speed
(6sq)
Speed
(4sq)
Weight Availability
     Biohazard suit 4,000 +3 4sq 3sq 9 kg Licensed
     Cortosis Gauntlet 1,500 1 kg Rare
     Energy shields, medium see below +3 1 kg
     Camo armor 6,000 +5 +1 +3 4sq 3sq 2 kg Restricted
     Jedi battle armor, medium 6,000 +5 +5 +3 4sq 3sq 12 kg Rare
     Camo scout armor 6,000 +6 +2 +3 4sq 3sq 13 kg Licensed
     Mesh armor 6,000 +6 +2 +2 4sq 3sq 13 kg Restricted
     Republic combat armor +6 +2 +2 4sq 3sq 14 kg Military
     Weave armor 5,000 +6 +2 +2 4sq 3sq 15 kg Restricted
     Battle armor, medium powered 11,000 +7 +2 +2 4sq 3sq 2 kg Military
     Ceremonial armor 5,000 +7 +2 4sq 3sq 13kg Restricted
     Corellian powersuit 10,000 +7 +3 4sq 3sq 20kg Restricted
     Dark armor, medium 25,000 +7 +4 +2 4sq 3sq 16 kg Rare
     GTU AV‑1S scout armor 15,000 +7 +2 +2 4sq 3sq 18 kg Military
     Knighthunter armor 6,000 +7 +2 +3 4sq 3sq 13 kg Military
     Krail 210 personal armor 16,300 +7 +1 +2 4sq 3sq 17 kg Military
     Stalker armor 7,500 +7 +3 4sq 3sq 10 kg Licensed
     Battle armor, medium 7,000 +8 +2 +2 4sq 3sq 16kg Military
     Beskar’gam medium armor 37,000 +8 +2 +2 4sq 3sq 17 kg Restricted, Rare
     Imperial knight armor 7,000 +8 +2 +3 4sq 3sq 16 kg Rare
     Mandalorian Neo‑Crusader battle armor +8 +2 +2 4sq 3sq 18 kg Rare
     Katarn‑class commando armor 30,000 +9 +4 +1 4sq 3sq 20 kg Military

Heavy Armors

Armor Cost Armor Bonus
to REF Defense
Equip Bonus
to FORT Defense
Max DEX
Bonus
Speed
(6sq)
Speed
(4sq)
Weight Availability
     Energy shields, heavy +2 1 kg
     Vacuum pod 15,000 +4 +1 +0 4sq* 3sq* 35 kg
     Dark armor, heavy 25,000 +8 +5 +1 4sq* 3sq* 30 kg Rare
     Republic heavy armor +8 +3 +1 4sq1 3sq1 26 kg Military
     Armored spacesuit 12,000 +9 +3 +1 4sq* 3sq* 35kg Restricted
     Matrix armor 9,000 +9 +3 +1 4sq* 3sq* 25 kg Restricted
     Battle armor, heavy powered 19,000 +9 +4 +1 4sq* 3sq* 32kg Military
     GTU AV‑1C combat armor 25,000 +9 +4 +1 4sq1 3sq1 25 kg Restricted, Rare
     Zero-g stormtrooper armor 21,000 +9 +3 +0 4sq* 3sq* 38 kg Military
     Battle armor, heavy 15,000 +10 +4 +1 4sq* 3sq* 30kg Military
     Beskar’gam heavy armor 45,000 +10 +4 +1 4sq1 3sq1 32 kg Restricted, Rare
     Dark Trooper phase II 50,000 +10 unknown[2] 4sq* 3sq* unknown[2] Military
     Neo-Crusader assault armor +10 +4 +1 4sq1 3sq1 65 kg Military, Rare
     Orbalisk armor +10 +2 +1 4sq* 3sq* 26 kg Rare
     Venom assault armor 17,000 +10 +4 +1 4sq*,** 3sq*,** 38 kg Military
     Dark Trooper phase III 85,000 +12 unknown[2] 4sq* 3sq* unknown[2] Military
* When running in heavy armor, you can only move up to three times your speed (instead of four times).
** When using the armor’s jumpjets in zero-g, speed is 6 squares and 4 squares, respectively.
 

Footnotes and References
Please see the following pages or sites for further information:

  1. 1.0 1.1 1.2 1.3 There are conflicting entries between the Scum and Villainy and Clone Wars Campaign Guide sourcebooks. Stats from Scum are listed first. Check with your GM to see which apply.
  2. 2.0 2.1 2.2 2.3 As Dark Troopers are ostensibly droids, there is no max Dexterity bonus or weight listings for the armor aspect. Ask your GM for an appropriate max Dexterity bonus and weight.