Beginning Concepts
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Introduction
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Using This Book, What Is a Galaxy of Intrigue Campaign?, Heroes of Intrigue
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Character Creation and Improvement
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Species#intrigue
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Bith, Defel, Elomin, Focsh, Givin, Gotal, Herglic, Mrlssi, Neimoidian, Nyriaanan, Pa’lowick, Umbaran
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Heroic Classes
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Noble
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Master of Intrigue: Advanced Planning, Blend In, Done It All, Get Into Position, Master Manipulator, Retaliation
Skill Challenge: Guaranteed Boon, Leading Skill, Learn from Mistakes, Try Your Luck
Superior Skills:Assured Skill, Critical Skill Success, Exceptional Skill, Reliable Boon, Skill Boon, Skill Confidence, Skill Recovery
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Scoundrel
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Revolutionary: Bomb Thrower, For the Cause, Make an Example, Revolutionary Rhetoric
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Scout
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Espionage: Fade Out, Keep Togehter, Prudent Escape, Reactive Stealth, Sizing Up
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Soldier
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Brawler: Crowd Control, Disarm and Engage, Entangler, Reverse Strength
Commando: Coordinated Effort, Dedicated Guardian, Dedicated Protector
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Prestige Classes
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Ace Pilot
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Expert Pilot: Clip, Master Defender, Shunt Damage
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Bounty Hunter
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Bounty Hunter: Detective, Electronic Trail, Revealing Secrets
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Crime Lord
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Mastermind: Attract Superior Minion, Contingency Plan
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Gunslinger
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Gunslinger: Damaging Disarm, Pistol Duelist
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Feats
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Adaptable Talent, Bone Crusher, Brilliant Defense, Channel Rage, Cut the Red Tape, Demoralizing Strike, Disturbing Presence, Expert Briber, Flèche, Vorcefull Recovery, Grazing Shot, Hobbling Strike, Improved Opportunistic Trickery, Indomitable Personality, Master of Disguise, Meat Shield, Opportunistic Trickery, Recurring Success, Rssolute Stance, Sadistic Strike, Silver Tounge, Skill Challenge: Catastrophic Avoidance, Skill Challenge: Last Resort, Skill Challenge: Recovery, Stand Tall, Wookie Grip
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Game Rules
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Skill Challenges
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Running Skill Challenges: Determining Participants, Setting the Scene, Starting the Challenge, Using Skill, Using Ability Checks, Using Talents, Feats, or Equipment, Using Combat Actions, Using Force Powers, Concluding th3 Challenge
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Example of Play: Escape from Kessel
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Designing Skill Challenges: Choose the Concept, Consider the Duration, Determine CL and Complexity, Set Skill DCs, Chose Primary Skills, Create Options, Add Challenge Effects
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Challenge Effects: Antagonist, Catastrophic Failure, Changing Objectives, Close Call, Containment, Degenerating, Degrees of Failure, Degrees of Success, Extreme Success, Individual Effort, Initiative, Opposed DC, Recovery, Restricted Skills, Second Effort, Timed Challenge
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Success and Failure: Failure Conditions: Combat Encounter, Loss of Ally, Loss of Equipment, Loss of Force Point, Loss of Second Wind
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Skill Challenge Tips: Encourage Cinematic Play, Offer Suggestions, Create Evolving Situations, Impose Consequences, Add Skill Challenges to Combat, Break Up the Challenge, Improvise
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Sample Skill Challenges: Breaching the Bunker, The Podrace, Asteroid Field Escape, Covert Infiltration, Interrogation, Investigate, Negotiation, Overland Travel, Searching the Debris Field, Slicing the Holonet, Smuggling Contraband, Speeder Bike Chase, Tactical Leadership, Traversing the Minefield, Sabotage Mission
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Hazards
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Poisons and Toxins[1]
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Gear and Transportation
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Equipment
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Ranged Weapons, General Equipment, Equipment Upgrade
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Droids
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1st‑Degree Droids: 5‑BT Threat Analysis Droid
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2nd‑Degree Droids: NR‑1100 Slicer Droid
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3rd‑Degree Droids: 3D‑4 Administrative Droid, M4‑Series Messenger Droid
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4th‑Degree Droids: B4J4 Security Droid, BL‑Series Battle Legionnaire, FIII Footman Droid
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Vehicles
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Ground Vehicles: Corona Limited Luxury Groundspeeder, JG‑8 Luxury Landspeeder
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Starfighters: A‑24 Sleuth, Ferret‑class Reconnaissance Vessel, Prowler‑class Reconnaissance Vessel
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Space Transports: PTV‑2100 Incarcerator
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Capital Ships: Sabaoth Frigate Spy Ship
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Campaigns and Adventures
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Intrigue Campaigns
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A Gathering of Heroes, Campaign Elements, Building an Intrigue Campain
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Intrigue Campaign Arcs: The Secret Revolution, Hostile Takeover, Invasion from the Unknown Regions
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Creating Villains of Intrigue: Contiongency Plans
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Fighting the Powers That Be: Removing the Villain
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Designing an Intrigue Adventure: Start with a Secret, Provide Ample Skill Opportunities, Put the Heroes in Danger, Twists and Revelations, One Door Closes, Two Doors Open
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The Art of Indirection: Enemies Target the Innocent, Proxies, Liaisons, and Masks, Trust Doesn’t Come Easy, Decoys and Misdirection, The Art of Being Seen, Clashing Factions
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Factions and Organizations
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Core World Nobles: Goals, Methods, Notable Members, Using Core World Nobles
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Droid Equality Foundation: Goals, Methods, Notable Members, Using the Droid Equality Foundation
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The Firebird Scociety: Goals, Methods, Notable Members, Using the Firebird Society
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Galactic Alliance Guard: Goals, Methods, Notable Members, Using the Galactic Alliance Guard
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The Hapans: Goals, Methods, Notable Members, Using the Hapans
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House Korden: Goals, Methods, Notable Members, Using House Korden
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Imperial Intelligence: Goals, Methods, Notable Members, Using Imperial Intelligence
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Kashyyyk Resistance: Goals, Methods, Notable Members, Using the Kashyyyk Resistance
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Naboo Resistance Movement: Goals, Methods, Notable Members, Using the Naboo Resistance Movement
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New Republic Intelligence: Goals, Methods, Notable Members, Using New Republic Intelligence
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Praetorite Vong: Goals, Methods, Notable Members, Using the Praetorite Vong
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Tagge Company: Goals, Methods, Notable Members, Using TaggeCo
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Tapani Nobles: Goals, Methods, Notable Members, Using Tapani Nobles
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Nyriaan, World of Intrigue
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Nyriaan Planetary Information: Nyriaan and the Galaxy, Nyriaan Timeline
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Ten Aspects of Nyriaan
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Shrouded in Secrecy
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Atmosphere and Weather
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Geography: Surface Conditions, Settlements, Madilon Mines
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Landing on Nyriaan: Gondolas, Laser Trasnport Arrays, Shielding Stations
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Ecology: Common Animal Species, Common Plant Species
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Government Authority:
Law Enforcement
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The Factions of Nyriaan: The Natives of Nyriaan, The Sith on Nyriaan, The Old Republic Era, The Rise of the Empire Era, The Rebellion Era, The New Jedi Order Era, The Legacy Era
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Skill Challenges: Overland Survival, Blind Descent
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Notable Personalities
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Amar Cros, Ghia Preyssola, Zerik
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Intrigue Encounters
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Using Mini‑Adventures
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Shooting Trouble
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Adventure Background, Just the Hired Help
Encounter: The Trouble‑shooting, Skill Challenge: The Slice, Conclusion
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Arms Dealers Beware
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Adventure Background, The Stakeout, Skill Challenge: Rumble in the Warehouse
Encounter: Raiding the Warehouse, Conclusion
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Betrayal at Cloud City
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Adventure Background, The Signing, Skill Challenge: The Chase
Encounter: Chase Through the Clouds, Conclusion
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Eye on the Prize
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Adventure Background, Plotting the Assault, Skill Challenge: Fleeing the Imperials
Encounter: Unexpected Visitor, Conclusion
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My Enemy’s Enemy
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Adventure Background, Showtime, The Failed Martyr, Desperate Diplomacy
Encounter: Hunt for the Assassin, Skill Challenge: Spotting the Killer, Conclusion
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Opportunity Knocks
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Adventure Background, Decoding the Transmission, Skill Challenge: Arranging the Assassination, Aftermath, Skill Challenge: Disable the Tracking Device
Encounter: The Trouble‑shooting, One for the Rebellion, Conclusion
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Double Down
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Adventure Background, Surveillance, Infiltration, A Knock at the Door, The Meeting
Encounter: Deal Gone Bad, Double Cross, Conclusion
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Extracting Aleece
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Adventure Background, The Arrival, Almost Caught, , Skill Challenge: The Pursuit of Freedom
Encounter: Dine and Dash, Back to the Ship, Conclusion
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The Perfect Storm
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Prelude
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Opening Crawl Adventure Summary
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Part 1: Before the Storm
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Missing Persons, Looks Like Stormy Weather, Planetfall
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Part 2: Down in It
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A Lukewarm Reception (Encounter: Main Street Fight), Klieri’s Apartment (Encounter: Klieri’s Apartment), Yrssk’s Apartment, Into the Wilderness (Encounter: Crimson and Chlovi), The Natives are Restless (Encounter: Native Hospitality), Fear of the Dark (Encounter: Children of the Tempest)
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Part 3: The Coming Flood
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Riding the Storm Out, Going Underground (Encounter: Sixteen Tons), Cutting the Wire (Encounter: The End of the World), Bad Winners, Even Poorer Losers (Encounter: Corporate Wrath)
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Part 4: Aftermath
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