Designed by House Pelagia engineers in the Tapani Sector, the Pelagia Duplex Command Assault Gunship—dubbed the Orphanmaker by its designers—defends Tapani space from the onslaught of the Sith during the Great Sith War. Boasting two cockpits and two gunnery pods, the Orphanmaker is a military vessel outfitted for use in the private fleets of the Lords of the Expanse. With the threat of the Great Sith War gone (for a time), House Pelagia has no qualms in selling these well-equipped gunships to outside buyers, and they significantly increase their family holdings with profits reaped from the Orphanmaker design.
The 30-meter-long Orphanmaker requires five crew members to operate at optimal functionality, though it can be flown effectively with only a pilot and one other crew member. The Duplex Command Assault Gunship also features numerous built-in weapon mounts and power supply conduits, making it easier to install new weapons systems and upgrade existing weapons than any other ship of its size (granting a +5 equipment bonus to Mechanics checks made to install weapons systems). A number of these ships are sold off just prior to the Mandalorian Wars and bought by wealthy individuals and bounty hunters, including the Moomo Brothers (whose heavily armed custom Orphanmaker is called the Moomo Williwaw).
Pelagia Duplex Command Assault Gunship (CL 12)
Knights of the Old Republic, page 100.
Colossal space transport
Initiative: +0; Senses: Perception +8
Defenses: Fort 26, Ref 14 (flat-footed 12) ; +12 armor
Hit Points: 130; DR: 15; SR: 20; Damage Threshold: 76
Speed: fly 12 squares (max. velocity 870 km/h), fly 3 squares (starship scale)
Ranged: heavy laser cannons +8 (see below) and
2 laser cannons +8 (see below)
Fighting Space: 8×8 or 1 square (starship scale); Cover: total (crew)
Base Attack: +5; Grapple: +41
Attack Options: autofire (heavy laser cannons, laser cannons)
Abilities: Str 43, Dex 14, Con —, Int 16
Skills: Initiative +0, Mechanics +8, Perception +8, Pilot +0, Use Computer +8
Crew: 5 (expert); Passengers: 6
Cargo: 10 tons; Consumables: 1 week; Carried Craft: none
Availability: Restricted; Cost: 525,000 (310,000)
heavy laser cannons (gunner)
Attack: +8 (+3 autofire), Damage: 6d10×2
laser cannons (pilot#47;copilot)
Attack: +8 (+3 autofire), Damage: 4d10×2