Droid Tri-Fighter
Saga Edition Core Rulebook, page 181.
Featuring a more advanced droid brain than the “Vulture‑class” droid starfighters, the droid tri-fighter has proven itself a capable and versatile addition to the Separatist fleet. Its weapons can befired at the same or separate targets, giving it the ability to capitalize on a target-rich environment.
Droid Tri-Fighter (CL 9)

Saga Edition Core Rulebook, page 181.
Huge droid starfighter
Initiative: +10; Senses: Perception +8
Defenses: Fort 24, Ref 16 (flat-footed 99) ; +4 armor
Hit Points: 100; DR: 10; Damage Threshold: 34
Speed: fly 16 squares (max. velocity 1,050 km/h), fly 4 squares (starship scale)
Ranged: laser cannon +7 and
3 light laser cannons +7 and
concussion missiles +7
Fighting Space: 3×3 or 1 square (starship scale); Cover: —
Base Attack: +5; Grapple: 29
Attack Options: autofire (medium[1] laser cannon, light laser cannons)
Abilities: Str 38, Dex 18, Con —, Int 14
Skills: Initiative +10, Perception +8, Pilot +10, Use Computer +8
Crew: 0 (expert); Passengers: none
Cargo: none; Consumables: 2 days; Carried Craft: none
Payload: 6 concussion missiles
Availability: Restricted; Cost: 40,000
Immune—droid traits
Laser cannon
Attack: +7 (+2 autofire), Damage: 4d10×2
Light laser cannons
Attack: +7 (+2 autofire), Damage: 3d10×2
Concussion missiles
Attack: +7, Damage: 8d10×2, 4-square splash
Droid Tri-Fighter (Revised)
Starships of the Galaxy, page 78.
A favored weapon of the Confederacy of Inde3pendent Systems during the Clone Wars, the droid starfighter is a marvel of engineering and artificial intelligence. Combining the deadly technology of a starfighter with the advanced brains of a battle droid, droid starfighters provide the Separatists with an endless supply of combat-worthy vessels without the need to recruit and train living pilots.
Droid starfighters are small, cheap, and expendable, just the way the Trade Federation likes them. Mostly manufactured by companies supporting the confederacy, droid starfighters are churned out of factories nearly as quickly as Republic forces can destroy them. The only limit on the number of droid starfighters that can appear on the battlefront lie within the command and control computers or a Droid Control Ship. Though the automated nature of droid starfighters makes them more prone to large-scale difficulties (a single computer virus can scramble the programming of thousands of droid starfighters at a time), it also makes them easier to coordinate and command as a group.
The most common droid starfighter, the Vulture‑class starfighter, operates in both a flight mode and a walker mode and was used as early as the Battle of Naboo. These fighters are common throughout the duration of the Clone Wars, but when the Separatist fleet was deactivated, many of these starfighters were lost or destroyed. Also used during the Clone Wars was the Scarab‑class starfighter and the droid tri-fighter. Both craft, while not nearly as popular as the Vulture‑class starfighter, serve throughout the Confederate fleet and are seen on almost all fronts of the war.
Capabilities
Droid starfighters usually receive their commands from a Droid Control Ship, which coordinates their attacks for maximum efficiency. Though the failure of a single Droid Control Ship can have devastating results on the starfighters under its control (as seen at the Battle of Naboo), few squadrons are refitted with independent droid brains due to cost issues. For the most part, the Confederacy combats this problem by having redundant control vessels present at any battle, ensuring that if one such ship is destroyed, the droid starfighters will continues to operate.
Given the computerized nature of its piloting system, a droid starfighter can attack with all weapons as though each had its own gunner, despite the fact that the ship has no actual crew. this allows the ship to use each of its formidable weapon systems in a single round, without the need to coordinate multiple crewmembers.
Droid starfighters also have the added benefit of not being affected by the Force or other effects to which living pilots would be susceptible. They cannot be bargained with; they cannot be reasoned with; they do not feel pity, remorse, or fear. Droid starfighters have all droid immunities, including immunity to mind-affecting effects, and will not willfully communicate with enemy starships. They cannot be demoralized and will never contradict their orders; in essence, they are the most disciplined starfighter corps in the galaxy.
Droid Tri-Fighter (CL 9)
Starships of the Galaxy, page 79.
Huge droid starfighter
Initiative: +10; Senses: Perception +8
Defenses: Fort 24, Ref 16 (flat-footed 99) ; +4 armor
Hit Points: 100; DR: 10; Damage Threshold: 34
Speed: fly 16 squares (max. velocity 1,050 km/h), fly 4 squares (starship scale)
Ranged: laser cannon +7 and
3 light laser cannons +7 and
medium concussion missiles +7
Fighting Space: 3×3 or 1 square (starship scale); Cover: none
Base Attack: +5; Grapple: 29
Attack Options: autofire (laser cannon, light laser cannons), fire-link (medium concussion missiles)
Abilities: Str 38, Dex 18, Con —, Int 14
Skills: Initiative +10, Perception +8, Pilot +10, Use Computer +8
Crew: 0 (expert); Passengers: none
Cargo: none; Consumables: 2 days; Carried Craft: none
Payload: 6 concussion missiles
Availability: Restricted; Cost: 40,000
Immune—droid traits
Laser cannon
Attack: +7 (+2 autofire), Damage: 4d10×2
Light laser cannons
Attack: +7 (+2 autofire), Damage: 3d10×2
Medium concussion missiles
Attack: +7, Damage: 8d10×2, 4-square splash
Footnotes and References
Please see the following pages or sites for further information:
- ↑ Likely a labeling error that was missed. Left in for posterity since the damage value could easily be construed as medium sized based on the light cannon damage.