Munificent-class Star Frigate
The InterGalactic Banking Clan learned early in its existence that security meant profit. As a result of that philosophy, the clan decided it needed its own communications network separate from the HoloNet, and military ships to protect its communications and other investments. The result was the Munificent‑class star frigate, a ship so closely associated with the business that custom-ordered its design that it is almost always referred to as the Banking Clan Frigate.
When San Hill brought the Banking Clan into the Separatist’s fold, he brought the frigates with him. After the defeat of the Confederacy, most of the remaining frigates were scuttled. A few escaped with their crews, becoming pirates or (eventually) members of the Rebellion. In many cases, the ships were extensively rebuilt by Rebels, radically changing the ships’ appearance.
Capabilities
Banking Clan Frigates serve as communication ships, troop transports, and front-line ships. In an ideal situation, a star frigate could focus on protecting larger capital ships and eliminating smaller, more weakly armed ships. Its prow-mounted heavy turbolasers could punch through the shielding and armor of smaller capital ships, allowing the Munificent‑class ship to take on military-grade targets. In practice, however, the Banking Clan vessels often had to contend with Star Destroyers—conflicts that rarely went well for the frigates.
Tactical Fire: The Munificent‑class frigate is designed to be a disruptive presence in the midst of an enemy fleet, using jamming arrays and its forward weapons to destroy weaker vessels as disrupt the coordination of incoming vessels. As a standard action a Munificent‑class ship can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All enemy starships lose any morale or insight bonuses on attack rolls, defenses, or skill checks while within that area.
Banking Clan Munificent-class Frigate (CL 18)

Starships of the Galaxy, page 64.
Colossal (crusier) capital ship
Initiative: −3; Senses: Perception +6
Defenses: Fort 49, Ref 13 (flat-footed 12) ; +12 armor, Vehicular Combat
Hit Points: 1,080; DR: 20; SR: 165; Damage Threshold: 249
Speed: fly 3 squares (starship scale)
Ranged: heavy turbolsers +7* (see below) and
medium ion cannons +7* (see below) and
5 twin turbolaser batteries +15* (see below) and
2 light turbolaser batteries +15* (see below) and
3 point-defense laser cannon batteries +17 (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 61
Abilities: Str 88, Dex 12, Con —, Int 20
Skills: Initiative −3, Mechanics +6, Perception +6, Pilot −3, Use Computer +6
Crew: 200 (skilled); Passengers: 150,000 compressed battle droids
Cargo: 40,000 tons; Consumables: 2 years; Carried Craft: 12 landing craft/shuttles
Hyperdrive: ×1 (backup ×10), navicomputer
Availability: Restricted; Cost: 57,000,000 (40,000,000 used)
* Apply a +20 penalty on attack against targets smaller than Colossal size.
Heavy turbolaserss (gunner)
Attack: +7 (−13 against targets smaller than Colossal), Damage: 11d10×5
Medium ion cannons (gunner)
Attack: +7 (−13 against targets smaller than Colossal), Damage: 9d10×2 ion
Twin turbolaser battery (5 gunners)
Attack: +15 (−5 against targets smaller than Colossal), Damage: 4d10×5
Light turbolaser battery (5 gunners)
Attack: +15 (−5 against targets smaller than Colossal), Damage: 3d10×5
Point-defense laser cannon battery (6 gunners)
Attack: +7, Damage: 3d10×2