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Saga Edition RPG Omnibus

Interdictor-class Warhip

Revision as of 23:54, 22 October 2024 by Tenor1411 (talk | contribs) (Created page with "{{DISPLAYTITLE:''Interdictor''-class Warhip}} {{vehiclemenu}}<!-- --><div class="topdiv arch"><!-- --><h3 class="arch">''Interdictor''-class Warhip</h3><!-- --><p class="sinlge nomargin">The Interdictor-class capital ship comes to symbolize the might of the Sith Empire. This “pure warship” is originally commissioned to round out the Republic fleet, filling a strategic gap between its ''Inexpugnable''-class behemoths and ''Hammerhead''-class frigates. Only a...")
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Interdictor-class Warhip

The Interdictor-class capital ship comes to symbolize the might of the Sith Empire. This “pure warship” is originally commissioned to round out the Republic fleet, filling a strategic gap between its Inexpugnable-class behemoths and Hammerhead-class frigates. Only a single prototype, the Leviathan, comes out of the Corellian shipyards spaceworthy. To the Republic’s regret, Admiral Saul Karath obtains command of the ship-and soon deserts for the Sith.

     At 600 meters long, armed to the teeth, and equipped with the latest in mass-shadow-generating technology, the Interdictor represents the peak of Corellian engineering. Revan wastes no time in deconstructing its design with the Star Forge, spitting out hundreds of replicas for the Sith armada.

     Tactical Fire: The Interdictor-class warship is a mobile capital ship capable of trapping enemy forces by filling in the gaps in fleet form ations. As a standard action, an Interdictor-class warsh ip can forego all attacks to provide tactical fire to all squares in a 2-square radius. All enemy starships within this area suffer a &#87221 penalty to Reflex Defense and have their space speed reduced by 2 squares (to a minimum of 1 square).

Star Forge Manufacture Interdictor-class Warship           (CL 16)

     Knights of the Old Republic, page 161.

Colossal (cruiser) capital ship

Initiative: −2; Senses: Perception +6

Defenses: Fort 50, Ref 14 (flat-footed 12) ; +12 armor

Hit Points: 1,250; DR: 20; SR: 110; Damage Threshold: 250

Speed: fly 3 squares (starship scale)

Ranged: 5 medium turbolasrer batteries +14* (see below) and
4 point-defense light laser batteries +10 (see below) and
3 tractor beam batteries +10* (see below) and
4 gravity well projectors +8 (see below)

Fighting Space: 2×2 (starship scale); Cover: total (crew)

Base Attack: +2; Grapple: 62

Abilities: Str 90, Dex 14, Con —, Int 18

Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6

Crew: 5,224 (skilled); Passengers: 3,600 (troops)

Cargo: 11,000 tons; Consumables: 3 years; Carried Craft: 48 Sith Interceptors, various support vehicles

Hyperdrive: ×2 (backup ×8), navicomputer

Availability: Military; Cost: not available for sale

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Medium turbolasrer batteries (5 gunners)
Attack:
 +14 (−6 against targets smaller than Colossal), Damage: 5d10×5

Point-defense light laser cannon battery (3 gunners)
Attack:
 +10 (+5 autofire), Damage: 3d10×2

Tractor beam battery (3 gunners)
Attack:
 +10 (−10 against targets smaller than Colossal), Damage: — (grapple +61)

Gravity well projector (2 gunners)
Attack:
 +8 (3×3 square starship-scale area attack), Damage: special