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Saga Edition RPG Omnibus

Kyramud-type Battleship

Revision as of 01:04, 16 January 2025 by Tenor1411 (talk | contribs) (Created page with "{{DISPLAYTITLE:''Kyramud''-type Battleship}} {{vehiclemenu}}<!-- --><div class="topdiv arch"><!-- --><p class="sinlge nomargin">Another Basilisk-inspired vessel, the 752-meter-long ''Kyramud''-type Mando'a for “killer” or “assassin“-battleship made frequent fleet battle appearances from the Sith War through to the Mandalorian Wars. The ''Kyramud''-type battleship includes a landing bay and troopships, making it a significant piece of any ground-...")
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Another Basilisk-inspired vessel, the 752-meter-long Kyramud-type Mando'a for “killer” or “assassin“-battleship made frequent fleet battle appearances from the Sith War through to the Mandalorian Wars. The Kyramud-type battleship includes a landing bay and troopships, making it a significant piece of any ground-invasion plan during the Great Sith War and the Mandalorian Wars. Rohlan Dyre spends three years managing a group of shock troopers on the battleship Jai’galaar.

     Missiles are a major component of the Kyramud-type battleship’s arsenal, and another part of the Mandalorians’ ground strategy. When directed at a planet’s surface, missiles from these battleships frequently turn the tide against opposing armies.

     Tactical Fire: The Kyramud-type battleship is often used in the ground assault on worlds targeted by the Mandalorian hordes, and is designed to provide invasion support. As a standard action, a Kyramud-type battleship can forego all attacks to provide tactical fire to all squares within a 2-square radius. Any allied starship that makes an attack run against a target within this radius gains a +2 circumstance bonus on the attack roll.

Kyramud-type Battleship           (CL 20)

     Knights of the Old Republic, page 206.

Colossal (cruiser) capital ship

Initiative: −2; Senses: Perception +6

Defenses: Fort 50, Ref 16 (flat-footed 14) ; +14 armor

Hit Points: 1,250; DR: 20; SR: 90; Damage Threshold: 250

Speed: fly 2 squares (starship scale)

Ranged: 4 point-defense medium ion cannon batteries +9 (see below) and
5 double medium turbolaser batteries +13* (see below) and
2 heavy concussion missile batteries +13* (see below) and
2 tractor beam batteries +9* (see below)

Fighting Space: 2×2 (starship scale); Cover: total (crew)

Base Attack: +2; Grapple: 62

Attack Options: autofire (point-defense medium ion cannon batteries)

Abilities: Str 90, Dex 15, Con —, Int 16

Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6

Crew: 1,200 (skilled); Passengers: 2,000

Cargo: 8,000 tons; Consumables: 1 year; Carried Craft: 3 Shaadlar-type troopships, 36 Davaab-type fighters, various support craft

Payload: 80 heavy concussion missiles

Hyperdrive: ×2 (backup×15), navicomputer

Availability: Restricted; Cost: 40 million (22 million used)

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Point-defense medium ion cannon battery (3 gunners)
Attack:
 +9 (+4 autofire), Damage: 4d10×2 ion

Mmedium turbo laser battery (5 gunners)
Attack:
 +13 (−7 against targets smaller than Colossal), Damage: 6d10×5

Heavy concussion missile battery (5 gunners)
Attack:
 +13 (−7 against targets smaller than Colossal), Damage: 9d10×5

Tractor beam battery (3 gunners)
Attack:
 +9 (−11 against targets smaller than Colossal), Damage: — (grapple +62)