Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.
Skill Traits
Key Ability: |
|
---|---|
Trained Only? |
Some; see individual skill applications |
Armor Check Penalty? |
Yes |
Retry: |
A new check is allowed the round after a check has failed. |
Special: |
You can take 10 when making a Swim check, but you can’t take 20. |
Skill Applications
Swim
Saga Edition Core Rulebook, page 74.
Situation | DC |
---|---|
Calm water | 10 |
Rough water | 15 |
Stormy water | 20 |
A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.
The DC for the Swim check depends on the situation: