Resist Force
Knights of the Old Republic, page 51.
You use the Force to protect yourself from an enemy’os Force powers.
Time: Standard action.
Target: You.
Make a Use the Force check: The result of the check determines the effect, if any.
- DC 15: You gain +1 to the Defense score of your choice against Force powers used against you until the beginning of your next turn.
- DC 20: As DC 15, except the Defense bonus increases to +2.
- DC 25: As DC 15, except the Defense bonus increases to +5.
Special: You can spend a Force point to apply the bonus provided by this power to any two Defense scores of your choice.
You can maintain resist Force from round to round, extending the normal duration. Maintaining the resist Force power is a swift action. If you suffer damage while maintaining resist Force, you must succeed on a Use the Force check (DC= 15 + damage taken) to continue maintaining the power. You may have multiple instances of resist Force active at once, but maintaining each one requires a swift action each round, and each one must be activated by a separate use of resist Force.