The Order is still developing training techniques and abilities. You must be a member of the Order of Shasa to take any of the following talents.
This talent tree is available to any Selkath character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.
Deception Awareness
Knights of the Old Republic, page 61.
Realizing how the devastating the consequences would have been if the Sith had successfully deceived her and her companions during the Jedi Civil War, Shasa has developed a technique for using the Force to detect deceptions. You gain +5 to your Will Defense against uses of the Deception skill. Additionally, you can make a Use the Force check instead of a Perception check to sense deception and sense influence. You are considered trained in Perception for the purpose of using this talent. If you are entitled to a Perception check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).
Greater Weapon Focus (Fira)
Knights of the Old Republic, page 61.
You have mastered the chosen weapon of the Order of Shasa. You gain a +1 bonus on melee attack rolls with a fira. This bonus stacks with the bonus granted by the Weapon Focus [[feat].
Prerequisites: Weapon Focus (fira).
Progenitor’s Call
Knights of the Old Republic, page 61.
You have learned to sense the call of your ancestors and wield it through the Force. Once per encounter, you can telepathically disrupt an enemy by making a Use the Force check against the target’s Will Defense. If you succeed, the target is confused by the call, moving −1 persistent step down the condition track and losing its standard action on its next turn. A creature can only be affected by this power once per encounter, and the persistent condition can be removed with a DC 15 Treat Injury check or by resting for 8 hours. This is a mind-affecting effect.
Waveform
Knights of the Old Republic, page 61.
Taking cues from Manaan’s oceans, you know how to emulate wave action using the Force. As a swift action, when you use a telekinetic Force power (that is, a power affected by the Telekinetic Power or Telekinetic Savant talents), you manipulate the particles of the environment around you to add to the force of impact, allowing you to add your Charisma modifier to any damage dealt (minimum +1).