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Saga Edition RPG Omnibus
Revision as of 00:26, 7 November 2025 by Tenor1411 (talk | contribs) (Created page with "{{DISPLAYTITLE:Czerka Archetypes}}<!-- -->{{npcmenu}}<!-- --><div id="associate" class="arch"><!-- --><h3 class="headline arch">Czerka Associate</h3><!-- --><p class="single nomargin">Czerka Associates form the core of the corporation’s low-level management and workforce. Though loyal to Czerka, most associates place their own careers over all else. In a corporation the size of Czerka, even the slightest blemish on a young associate’s record can be de...")
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Czerka Associate

Czerka Associates form the core of the corporation’s low-level management and workforce. Though loyal to Czerka, most associates place their own careers over all else. In a corporation the size of Czerka, even the slightest blemish on a young associate’s record can be devastating in the early years of their career. Ideally, this would make them more concerned with customer service. However, associates more often use bureaucracy or underhanded means to make problems disappear.

Czerka Associate           (CL 1)

     Knights of the Old Republic, page 217.

Medium Human nonheroic 3 NPC

Dark Side: 1

Initiative: +0; Senses: Perception +7

Languages: Basic plus 1 other language

Defenses: Ref 10 (flat-footed 10), Fort 10, Will 11

Hit Points: 8; Damage Threshold: 10

Speed: 6 squares

Melee: unarmed +1 (1d4−1)

Ranged: blaster pistol +2 (3d6)

Base Attack: +2; Grapple: +2

Abilities: Str 8, Dex 10, Con 10, Int 13, Wis 12, Cha 12

Feats: Skill Focus (Knowledge [bureaucracy]), Skill Training (Deception, Perception, Use Computer)H, Weapon Proficiency (pistols, simple)

Skills: Deception +7, Gather Information +7, Knowledge [bureaucracy] +12, Perception +7, Persuasion +7, Use_Computer +7H

Possessions: comlink, datapad, blaster pistol

H—Human bonus feat or trained skill

Czerka Scientist

Czerka scientists work in Czerka-financed outposts and offices throughout the galaxy. They typically study local biology and geological formations, searching for new compounds, elements, or life forms for the corporation to exploit. Czerka scientists are amoral, more concerned about their position in the company then what might be done with the results of their work. They are talented, competent and practical, if a bit self-centered.

Czerka Scientist           (CL 2)

     Knights of the Old Republic, page 217.

Medium Human nonheroic 5 / noble 1 NPC

Dark Side: 2

Initiative: +2; Senses: Perception +10

Languages: Basic plus 4 other languages

Defenses: Ref 10 (flat-footed 10), Fort 11, Will 13

Hit Points: 15; Damage Threshold: 11

Speed: 6 squares

Melee: unarmed +2 (1d4−1)

Ranged: by weapon +2

Base Attack: +3; Grapple: +2

Abilities: Str 8, Dex 8, Con 10, Int 16, Wis 15, Cha 12

Talents: Educated

Feats:

Skills: