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Saga Edition RPG Omnibus
Revision as of 00:24, 15 November 2025 by Tenor1411 (talk | contribs) (Created page with "{{DISPLAYTITLE:Calo Nord}}<!-- -->{{dramatismenu}}<!-- --><div class="topdiv"><!-- --><p class="single nomargin">Calo Nord is a ruthless bounty hunter, known to work at various times for the Sith, the Republic, and finally for the Exchange. Thought originally to have been a slave, rumors suggest that he killed his original owners, his parents who had sold him, the bounty hunters who came after him, and even the slavers. He learns to become a lethal bounty hunter in hi...")
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Calo Nord is a ruthless bounty hunter, known to work at various times for the Sith, the Republic, and finally for the Exchange. Thought originally to have been a slave, rumors suggest that he killed his original owners, his parents who had sold him, the bounty hunters who came after him, and even the slavers. He learns to become a lethal bounty hunter in his own right. Cold, menacing, and unapproachable, Nord fears no one. Ultimately, it takes a person of equal power to defeat him, as Revan does when the bounty hunter tries to prevent his escape from Taris in the Ebon Hawk.

Calo Nord                     (CL 13)

     Knights of the Old Republic, page 211.

Medium Human scout 3 / soldier 4 / bounty hunter 4 / gunslinger 2

Destiny: 1; Force: 5; Dark Side: 6

Initiative: +13; Senses: low-light vision; Perception +12, (can reroll, must take second result)

Languages: Basic

Defenses: Fort 31, Ref 33 (flat-footed 32), Will 26

Hit Points: 113; Damage Threshold: 31

Speed: 4 squares

Melee: vibroblade +15 (2d6+9)

Ranged: blaster pistol +14 (3d6+7) or

Ranged: blaster pistol +12/+12 (3d6+7) with Dual Weapon Mastery II

Base Attack: +12; Grapple: +15

Attack Options: Hunter’s Mark, Keen Shot, Point Blank Shot

Special Actions: familiar foe +2, Quick Draw, Shake It Off

Abilities: Cha 10, Con 14, Dex 15, Int 10, Str 16, Wis 12

Special Qualities: familiar foe +2, trusty sidearm +1

Talents: Acute Senses, Armored Defense, Hunter’s Mark, Improved Armored Defenses, Keen Shot, Mobile Attack (pistols), Notorious

Feats: Armor Proficiency (light, medium, heavy), Dual Weapon Mastery (I, II), Point Blank Shot, Precise Shot, Quick Draw, Shake It Off, Weapon Proficiency (advanced melee, pistols, rifles, simple)

Skills: Endurance +12, Initiative +12, Perception +12 (can reroll, must take second result), Stealth +12, Survival +12, Treat Injury +12

Posessions: heavy battle armor(+10 armor, +4 equipment), 2 blaster pistols, vibroblade, 4 stun grenades, 2 thermal detonators, low‑light goggles (grants low‑light vision to wearer), Verpine prototype heavy energy shields (SR 25), 2000 credits