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Saga Edition RPG Omnibus
Revision as of 08:51, 7 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{DISPLAYTITLE:Gunslinger}} <div> <h2 class="headline">Gunslingers at Large</h2> {{Reference |title1=Gunslinger |found_in = Saga Edition Core Rulebook pg 216 |image1 = Swse class gunslinger.jpg }}<p class="single">Since the first primitive slug thrower was developed thousands of years ago, there have been soldiers of fortune focused on pistol fighting. The tradition grew with the technology, creating a special breed of blaster-wielding freelancers who shoot first and...")
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Gunslingers at Large

Since the first primitive slug thrower was developed thousands of years ago, there have been soldiers of fortune focused on pistol fighting. The tradition grew with the technology, creating a special breed of blaster-wielding freelancers who shoot first and ask questions later. Often wandering guns-for-hire, bodyguards in fringe areas, professional duelists, or even assassins, these fighters know everything there is to know about pistols of all descriptions. They can draw faster, shoot faster, and aim more accurately with their weapons of choice than any other category of warrior. Some use their prowess to defend the weak and battle injustice, while others use their skill to gain fast and easy credits. Regardless of motivation, gunslingers seek to use their focused combat techniques to gain greater fame, and wield that fame as a weapon against less well-known foes.

Examples of Gunslingers

Jango Fett, Han Solo, Gallandro, Dash Rendar.

Class Rules & Traits

The Gunslinger
Level BAB Class Features
1st +1 Defense bonuses
Talent
2nd +2 Trusty Sidearm +1
3rd +3 Talent
4th +4 Trusty Sidearm +2
5th +5 Talent
6th +6 Trusty Sidearm +3
7th +7 Talent
8th +8 Trusty Sidearm +4
9th +9 Talent
10th +10 Trusty Sidearm +5
Gunslingers have the following traits and requirements:

Requirements

To qualify to become a gunslinger, a character must fulfill the following criteria.
     Minimum Level: 7th.
     Feats: Point Blank Shot, Precise Shot, Quick Draw, Weapon Proficiency (pistols).

Hit Points

At each level, gunslingers gain 1d8 hit points + their Constitution modifier.

Force Points

Gunslinger gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +4 class bonus to your Reflex Defense and a +2 class bonus to your Will Defense.

Talents

At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Awareness Acute Senses, Expert Tracker, Improved Initiative, Keen Shot, Reset Initiative, Uncanny Dodge I, Uncanny Dodge II, Weak Point
Carbineer Blowback, Close Contact, Multiattack Proficiency (rifles), Old Faithful, Opportunity Fire, Rifle Master, Shoot from the Hip, Snap Shot
Fortune Avert Disaster, Better Lucky than Dead, Dumb Luck, Fool’s Luck, Fortune’s Favor, Gambler, Knack, Labyrinthine Mind, Lucky Shot, Lucky Stop, Ricochet, Uncanny Luck, Unlikely Shot
Gunslinger Blind Shot, Damaging Disarm, Debilitating Shot, Deceptive Shot, Improved Quick Draw, Keep Them Honest, Knockdown Shot, Lingering Debilitation, Mobile Attack (pistols), Multiattack Proficiency (pistols), Pistol Duelist, Ranged Disarm, Ranged Flank, Retreating Fire, Slowing Shot, Swift Shot, Trigger Work
Pistoleer Dash and Blast, Flanking Fire, Guaranteed Shot, Hailfire, Twin Shot
Sharpshooter Bullseye, Draw a Bead, Harrying Shot, Pinning Shot, Precision Shot

Trusty Sidearm

Starting at 2nd level, you gain a bonus on damage rolls equal to one-half your class level (rounded down) when wielding a pistol. This damage is in addition to the character’s usual level bonus to damage. This damage is doubled on a successful critical hit, as normal.