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Saga Edition RPG Omnibus

501-Z Security/Police Droid

501-Z Security/Police Droid

Designed by the SoroSuub Corporation, the 501-Z police/security droid is an advanced droid model with multiple capabilities. In addition to being a combat-ready droid capable of suppressing even the most violent criminals, the 501-Z can act in a number of the same roles that biological police officers and security experts fill. The 501-Z has an exceptional capacity for Human-cyborg interactions (and some say that the droid’s brain was based on a protocol droid’s design) and functions well along side living beings, both as a comrade and as their defender. Additionally, the 501-Z boasts advanced software that allows it to evaluate an enemy’s tactics in the middle of a fight and adjust accordingly; unlike some other combat-capable droids, the 501-Z is far from single-minded when engaging an enemy. Furthermore, the droid is programmed with a wide array of investigative techniques and tracking skills, allowing it to assist living police officers or security experts in the pursuit and capture of escaping criminals.

     501-Z police/security droids can’t be played as droid heroes.

Security Droid Encounters

Since a security droid or police droid is concerned with upholding the law and protecting people and places from those who would do them harm, a security droid functions well as a member of a biological police squad or security team. However, police droids are so expensive that most organizations can afford to keep only one or two on staff. The 501-Z has such sophisticated programming that it is often regarded as just another member of the security force or police unit it is attached to; many living beings develop camaraderie and working relationships with the 501-Z, and during most encounters they act (and are treated) just like a nondroid police officer.

     Security droids also work well with other droids, particularly probe droids (which can be used to find crimina ls and their hideouts). patrol droids (which often accompany a security droid on patrol), and seeker droids (which serve as both observers and combat assistants). A typical police response unit might include several police officers, a 501-Z police/security droid, and a seeker droid. The 501-Z often uses its Harm’s Way talent to keep its fellow police officers alive in the heat of combat, and it has a high enough Perception skill bonus that very few enemies will ever catch it unaware.

Droid           (CL 10)

     Threats of the Galaxy, page 155.

Medium droid (4th-degree) soldier 7 / scout 3 nonplayable

Force: 1

Initiative: +10; Senses: low-light vision;Perception +19

Languages: Basic

Defenses: Ref 26 (flat-footed 26), Fort 26, Will 22

Hit Points: 76; Damage Threshold: 26

Immune: droid traits

Speed: 6 squares (walking)

Melee: stun baton +14 (2d6+9 stun) or

Melee: stun baton +18 (2d6+14 stun) with Powerful Charge

Ranged: stun pistol +10 (3d6+5 stun)

Base Attack: +9; Grapple: +13

Attack Options: Point Blank Shot, Powerful Charge, Precise Shot

Special Actions: Battle Analysis, Harm’s Way, Shake it Off

Abilities: Str 18, Dex 12, Con —, Int 10, Wis 14, Cha 13

Feats: Armor Proficiency (light, medium), Point Blank Shot, Powerful Charge, Precise Shot (feat)

Skills: Endurance +14, Initiative +10, Knowledge [tactics] +10, Perception +19 (can reroll, must take second result), Survival +12]]

Systems: walking locomotion, basic processor, 2 hand appendages, improved sensor package, integrated comlink, locked access, vocabulator

Possessions: stun baton, stun pistol, duranium plating (+8 armor), holorecorder, holoprojector

Availability: Restricted, Cost: 14,000