Foray-class Blockade Runner
Initially, the ships of the Foray-class were commissioned to help the Republic Navy expand its reach. With the Navy charged with sealing off space against the Mandalorians in the Outer Rim, it needs every ship it could procure to fill gaps in the cordon.
Soon after the first ships enter service, the Mandalorians invade the Republic in force—and the principal mission of the 155-meter-long Foray-class blockade runner changes from protection to interdiction. The nimble vehicles prove the best answer the Republic has for the Mandalorian fleets protecting their new conquests. Blockaders turned blockade runners, Foray-class ships deliver relief to Republic citizens and resistance movements in occupied space. They perform the same mission later against their own former compat riots in the Jedi Civil War.
Tactical Fire: The Foray-class blockade runner’s design helps facilitate exploration, expansion, and deep-space defense of Republic assets. As a standard action, a Foray-class blockade runner can forego all attacks to provide tactical fire to all adjacent squares. All allied starships gain a +5 bonus to Pilot checks made to resist being drawn into a dogfight or to escape from a dogfight while in this area.
Republic Fleet Systems Foray-class Blockade Runner (CL 15)
Knights of the Old Republic, page 183.
Colossal (frigate) capital ship
Initiative: +0; Senses: Perception +6
Defenses: Fort 35, Ref 15 (flat-footed 11) ; +11 armor
Hit Points: 750; DR: 15; SR: 80; Damage Threshold: 135
Speed: fly 3 squares (starship scale)
Ranged: 2 medium turbolaser batteries +13* (see below)
Fighting Space: 1 square (starship scale); Cover: total (crew)
Base Attack: +2; Grapple: 47
Abilities: Str 60, Dex 18, Con —, Int 17
Skills: Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6
Crew: 40 to 100 (skilled); Passengers: 300
Cargo: 2,800 tons; Consumables: 9 months; Carried Craft: none
Hyperdrive: ×2, navicomputer
Availability: Military; Cost: not available for sale (estimated value 3 million)
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Medium turbolaser battery (5 gunners)
Attack: +13 (−7 against targets smaller than Colossal), Damage: 5d10×5