G0-T0 Infrastructure-Planning Droid
Following the devastation of the Great Sith War and during the rebuilding years leading up to the Mandalorian Wars, the Republic is in dire need of assistance to rebuild the galaxy’s infrastructure. The Aratech Repulsor Company steps in to provide that much-needed assistance. As a part of the company’s investment in the Republic’s rebuilding efforts under the Coruscant Financial Exchange Establishment Act, Aratech begins research and development of the G0-T0 infrastructure- planning droid. The first prototype models help with the reconstruction efforts after the Great Sith War, but in 3,955 BBY Supreme Chancellor Cressa puts the droids to greatest use rebuilding the galaxy after the Jedi Civil War.
G0-T0 infrastructure- planning droids are designed and programmed to serve as a central organizational hub for planetary rebuilding efforts. A G0-T0 droid, which is given a unique identifier that corresponds with the planet it assists, can plug directly into a planet’s information network and immediately begin coordinating reconstruction and relief efforts, using its specialized software to maximize efficiency and minimize mistakes. Unfortunately for the Aratech company (and for the galaxy), the massive amounts of data flowing through a GO-TO infrastructure-planning droid can corrupt the droid’s memory, causing it to rapidly develop both a personality and independent motivations. As a result, many G0-T0 droids seized control of planetary assets or struck out on their own to organize and run their own tiny empire.
For example, GO-TO-Telerath temporarily seized control over one of the galaxy’s most prominent financial institutions, causing an economic emergency when it demanded control of the Coruscant Financial Exchange. Similarly, a number of G0-T0 droids stationed in the Gordian Reach declared their intentions to secede from the Republic and set themselves up to be dictatorial rulers of the independent territory 400100500260026.
G0-T0 infrastructure- planning droids cannot be played as droid heroes.
G0-T0 Infrastruacture-Planning Droid (CL 1)
Knights of the Old Republic, page 81.
Tiny droid (2nd-degree) nonheroic 4 nonplayable
Initiative: +4; Senses: low-light vision;Perception +4
Languages: Binary, Binary, plus 3 unassigned
Defenses: Ref 15 (flat-footed 13), Fort 9, Will 11
Hit Points: 10; Damage Threshold: 9
Immune: droid traits
Speed: 4 squares (flying)
Melee: electroshock probe +1 (1d8−2 ion)
Base Attack: +3; Grapple: −5
Abilities: Str 6, Dex 15, Con —, Int 16, Wis 10, Cha 14
Feats: Improved Defenses, Skill Focus (Knowledge [social sciences], Knowledge [technology], Use Computer), Weapon Proficiency (simple)
Skills: Knowledge [social sciences] +15, Knowledge [technology] +15, Persuasion +9, Use Computer +15
Systems: hovering locomotion, heuristic processor, 2 tool appendages, electroshock probe, holorecorder, holoprojector, improved sensor package, locked access, integrated comlink, vocabulator
Possessions: planetary infrastructure management software
Availability: Military, Cost: 60,000