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Saga Edition RPG Omnibus

HK-24 Series Assassin Droid

HK-24 Series Assassin Droid

Playing an HK Series Droid

Though the HK-24 and HK-50 model assassin droids are unsuitable for heroes, players might want to play as a droid such as HK-47; that is, a droid from the HK series but independent and with a developed (or developing) personality. Gamemasters that wish to allow HK-Series assassin droids can use the following statistics as the baseline for the droid hero. Gamemasters should encourage their heroes to come up with a history and unique designation for their HK Series droid. Which model is the unique droid hero based on? Why has the droid developed a personality? What motivates the droid to overcome its assassination protocols, or does the droid even try? By answering questions such as these, a heroic HK Series droid can be an interesting and valuable addition to the group.

     See Game Concept: Playable HK.

Designed to disguise themselves as protocol droids to lull targets into a false sense of security, HK-Series assassin droids represent one of the deadliest innovations in droid technology of this time. The Czerka Corporation’s first major success in assassin-droid production came with the re lease of the HK-24 assassin droid, which the company hoped to sell in large quantities to the Republic and planetary governments during the run-up to the Mandalorian Wars. Many HK-24 assassin droids are purchased by Lord Adasca to hunt down one of his former employees hiding on Taris. Even with red armor plating and glowing orange eyes, the HK-24 appears, to the untrained eye, to be nothing more than a slightly sinister-looking servant droid. Unfortunately, the Czerka Corporation never finds success with the HK-24 (since most people in the galaxy have no use for an assassin droid), and soon their factories are shut down and abandoned.

     HK-24 assassin droids cannot be played as droid heroes.

Czerka Corporation HK-24 Series Assassin Droid           (CL 7)

     Knights of the Old Republic, page 84.

Medium droid (4th-degree) nonheroic 6 / soldier 5 nonplayable

Initiative: +12; Senses: low-light vision;Perception +8

Languages: Basic, Binary

Defenses: Ref 22 (flat-footed 19), Fort 19, Will 16

Hit Points: 43; Damage Threshold: 19

Immune: droid traits

Speed: 6 squares

Melee: unarmed +11 (1d3+4)

Ranged: blaster rifle +13 (3d8+4) or

Ranged: blaster rifle +11 (4d8+4) with Rapid Shot or

Ranged: blaster rifle +8 (3d8+14) with Power Blast

Base Attack: +9; Grapple: +12

Attack Options: Devastating Attack (rifles), Point Blank Shot, Power Blast, Rapid Shot

Special Actions: Tough as Nails

Abilities: Str 14, Dex 17, Con —, Int 10, Wis 12, Cha 13

Talents: Devastating Attack (rifles), Tough as Nails, Weapon Specialization (rifles)

Feats: Armor Proficiency (light, medium), Point Blank Shot, Power Blast, Rapid Shot, Skill Training (Initiative), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)

Skills: Initiative +12, Persuasion +11

Systems: walking locomotion, heuristic processor, 2 hand appendages, 2 tool appendages, improved sensor package, translator unit (DC 5), vocabulator

Possessions: blaster rifle, durasteel battle armor

Availability: Illegal, Rare, Cost: Not available for sale (estimated value 24,000 credits)