Disease, Cardooine Chills (CL 2)
Unknown Regions, page 102.
This disease is common throughout the galaxy and is typically only an inconvenience.
Type: Atmospheric, disease, natural
Trigger: A creature is exposed to the disease.
Attack: +4 vs. Fortitude Defense
Damage/Effect: 1d6, and the target moves −1 persistent step on the condition track
Recurrence: Daily, until treated.
Skills:
Knowledge [life sciences] (DC 14): The character identifies the disease.
Treat Injury (DC 15; requires medical kit): The character treats the disease.
Knowledge [life sciences] (DC 14): The character identifies the disease.
Treat Injury (DC 15; requires medical kit): The character treats the disease.
Special: Once a creature has been exposed to the Cardooine chills and the disease has been treated, that creature cannot contract the disease again.
Cardooine Chills (Deprecated)
Saga Edition Core Rulebook, page 254.
The first time a creature is exposed to Cardooine chills, make an attack roll (1d20+2) against the creature’s Fortitude Defense. If the attack succeeds, the character takes 1d6 points of damage, and moves −1 persistent step down the condition track. This attack occurs again each day the disease remains untreated. Treating the disease requires a successful DC 15 Treat Injury check.