Poison, Knockout Drops (CL 2)
Unknown Regions, page 103.
When put into food or drink, this poison renders a target unconscious.
Type: Artificial, ingested, poison
Trigger: A creature ingests the poison.
Attack: +4 vs. Fortitude Defense
Damage/Effect: The target moves −1 step on the condition track.
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 14; requires medical kit): The character treats the poison.
Treat Injury (DC 14; requires medical kit): The character treats the poison.
Knockout Drops (Deprecated)
Saga Edition Core Rulebook, page 255.
When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.