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Saga Edition RPG Omnibus

Rough Waters (CL 3)

     Saga Edition Core Rulebook, page 3 (table of contents).

The wind whips across the water, causing whitecaps and tumultuous conditions.

Type: Natural

Trigger: A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.

Attack: +5 vs. Fortitude Defense

Damage/Effect: 2d8+2 (Miss: Half damage).

Recurrence: On trigger.

Skills:
Knowledge [physical sciences] (DC 14): The character identifies the presence of rough waters and recognizes the hazard’s effects on swimming creatures and aquatic vehicles.
Pilot DC 14): The pilot of an aquatic vehicle affected by rough waters can make a Pilot check as a reaction to avoid the rough waters.
Swim (DC 14): The character can make a Swim check as a reaction to avoid the effects of the rough waters.