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Saga Edition RPG Omnibus

Spiner Plant (CL 8)

     Saga Edition Core Rulebook, page 3 (table of contents).

A rare and beautiful flowering plant has a deadly secret.

Type: Contact, natural, poison

Trigger: A creature touches the plant.

Attack: +10 vs. Reflex Defense

Damage/Effect: 2d8, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).

Recurrence: On trigger.

Skills:
Knowledge [life sciences] (DC 18): The character identifies the spiner plant.
Perception (DC 23): The character spots the spiner plant before it attacks, gaining a +2 circumstance bonus to Reflex Defense against the hazard.
Stealth (DC 23): The character harvests the plant without setting off its defense mechanism, gaining a +5 bonus to Reflex Defense against the hazard.

Special: The thorns of the plant deliver a toxin (see below).

Spiner Plant Toxin (CL 8)

     Saga Edition Core Rulebook, page 3 (table of contents).

The toxin of the spiner plant can dull the senses and impede the natural processes af a living creature.

Type: Contact, natural, poison

Trigger: A creature is hit by the attack of a spiner plant hazard.

Attack: +10 vs. Fortitude Defense

Damage/Effect: 2d8, and the target moves −1 step on the condition track and gains a persistent condition (Miss: Half damage).

Recurrence: None.

Skill:
Treat Injury (DC 23, requires medical kit): The persistent condition caused by the toxin is removed.

The spiner plant, which grows only in moist, humid climates such as swamps, has a toxin that can be processed to create a serum that treats a wide variety of diseases and poisons. However, harvesting the toxin safely is a difficult task, because the plant shoots deadly thorns at creatures that brush against it. But an entire adventure could revolve around procuring a spiner plant to help in treating a deadly disease.