Whirlpool (CL 8)
Unknown Regions, page 105.
Tidal forces stir up a dangerous whirlpool, whipping anything caught in the whirlpool around and threatening to tear it apart.
Type: Natural
Trigger: A creature or a droid begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.
Attack: +10 vs. Fortitude Defense
Damage/Effect: 2d10+3, and the target is moved 2 squares in a direction of the GM’s choice (Miss: Half damage, and the target is moved 1 square).
Recurrence: On trigger.
Skills:
Pilot (DC 18): The pilot of an aquatic vehicle caught in a whirlpool can make a Pilot check as a reaction to avoid the whirlpool.
Swim (DC 18): The character can make a Swim check as a reaction to avoid the effects of the whirlpool.
Pilot (DC 18): The pilot of an aquatic vehicle caught in a whirlpool can make a Pilot check as a reaction to avoid the whirlpool.
Swim (DC 18): The character can make a Swim check as a reaction to avoid the effects of the whirlpool.
Special: Each square within the area of the whirlpool is considered difficult terrain.
A creature, a droid, or a vehicle caught in a whirlpool is subject to its strong tidal forces. When creating this hazard, the GM should choose the direction in which the water in the area of the whirlpool is moving. This is the direction in which targets affected by the hazard are moved.