Juggernaut War Droid
The Juggernaut war droid by Duwani Mechanical Products is designed specifically for use by the Republic’s Rocket Jumper corps. Intended for use as a remote resupply and combat assistance droid, the Juggernaut war droid is a valuable aid to the Rocket Jumpers, whose far-ranging missions carry them out side the normal military supply lines. During the Great Sith War, Juggernaut war droids provide Republic soldiers with much-needed materiel, and thanks to the versatility of their jet packs, which also serve as underwater propulsion systems, these droids are able to reach Republic personnel well behind enemy lines.
The Juggernaut war droid is equipped with a shatter beam (designed to penetrate enemy bunkers and other defensive positions) as well as a sonic weapon to protect the droid from lightsaber-wielding foes. However, the droid’s primary weapon is a pulse-wave rifle; the other weapons are to be used only in emergency situations. Many of these droids are retired after taking part in a droid uprising on Coruscant during the Great Sith War, having been reprogrammed by the original HK-01 assassin-droid prototype.
Juggernaut war droids cannot be played as droid heroes.
Juggernaut War Droid (CL 4)
Knights of the Old Republic, page 85.
Medium droid (4th-degree) nonheroic 6 / soldier 2 nonplayable
Initiative: +12; Senses: Perception +6
Languages: Basic, Binary
Defenses: Ref 20 (flat-footed 17), Fort 16, Will 14
Hit Points: 26; Damage Threshold: 16
Immune: droid traits
Speed: 6 squares (fly, walk, or swim)
Melee: unarmed +8 (1d3+3)
Ranged: pulse-wave rifle +10 (3d8+3) or
Ranged: heavy sonic pistol +9(2d8+1) or
Ranged: shatter beam +9 (3d8+1)
Base Attack: +6; Grapple: +9
Attack Options: Charging Fire, Running Attack
Special Actions: Coordinated Attack
Abilities: Str 15, Dex 16, Con —, Int 10, Wis 14, Cha 11
Talents: Weapon Specialization (rifles)
Feats: Armor Proficiency (light), Charging Fire, Coordinated Attack, Running Attack, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +12
Systems: walking locomotion, basic processor, 2 hand appendages, 2 tool mounts, vocabulator
Possessions: pulse-wave rife, shatter beam (as heavy blaster pistol, deals double damage to unattended objects), heavy sonic pistol, durasteel plating, jet pack (also provides swim speed)
Availability: Military, Cost: 20,000