The 1,360 meter long Kandosii-type dreadnaught, named for the Mando’a word for “ruthless,” is the most fearsome element of the Mandalorian fleet. Perhaps more than any other ship in the Mandalorian arsenal, the Kandosii-type dreadnaught is an amalgamation of “appropriated” technologies. Republic investigators cracking the hull of the first Kandosii-type dreadnaught to be taken were astonished to find a Corellia StarDrive engine system and deck plating manufactured by Byblos Drive Yards.
Even without an escort, the massive vessel alone is a match for most opponents. During the Mandalorian Wars, the heavy concussion missiles, formidable on their own, can be tipped with fission warheads on the orders of Mandalore or Cassus Fett. Such weapons are used more than once, most notoriously in the immolation of the cities of Serroco.
Tactical Fire: The Kandosii-type dreadnaught is a powerful ship whose missile compliment is often called the most sophisticated and most destructive in the galaxy. As a standard action, a Kandosii-type dreadnaught can forego all attacks to provide tactical fire to all squares within a 2-square radius. Any allied starship that makes a successful attack with a missile or torpedo against a target within that radius gains a +1 circumstance bonus on the attack roll, and takes no penalty on secondary attacks with a missile that has locked onto its target.
Kandosii-type Dreadnaught (CL 20)

Knights of the Old Republic, page 206.
Colossal (cruiser) capital ship
Initiative: −3; Senses: Perception +6
Defenses: Fort 56, Ref 16 (flat-footed 15) ; +15 armor
Hit Points: 2,100; DR: 20; SR: 125; Damage Threshold: 256
Speed: fly 2 squares (starship scale)
Ranged: 5 double medium turbo laser batteries +17* (see below) and
2 point-defense triple laser cannon batteries +17 (see below) and
2 super-heavy concussion missile batteries +17* (see below) and
2 tractor beam batteries +11* (see below)
Fighting Space: 2×2 (starship scale); Cover: total (crew)
Base Attack: +2; Grapple: 68
Attack Options: autofire (point-defense triple laser cannon batteries)
Abilities: Str 102, Dex 13, Con —, Int 20
Skills: Initiative −3, Mechanics +6, Perception +6, Pilot −3, Use Computer +6
Crew: 10,000 (skilled); Passengers: 30,000 (troops)
Cargo: 45,000 tons; Consumables: 5 years; Carried Craft: 8 Shaadlar-type troopships, 128 Davaab-type fighters, various support craft
Payload: 120 super-heavy concussion miss
Hyperdrive: ×2 (backup×9), navicomputer
Availability: Restricted; Cost: 200 million (120 million used)
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Double medium turbolaser battery (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 6d10×5
Point-defense triple laser cannon battery (6 gunners)
Attack: +17 (+2 autofire), Damage: 6d10×2
Super-heavy concussion missile battery (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 11d10×5
Tractor beam battery (3 gunners)
Attack: +11 (−9 against targets smaller than Colossal), Damage: — (grapple +68)