Krath Adept
Krath adepts are enthusiastic—but undertrained—followers of the Krath. They display ability with the Force, and a great attraction to the power of the dark side. Krath adepts are found at various ranks and levels of society when the Krath control the Empress Teta System.
Krath Adept (CL 4)
Knights of the Old Republic, page 218.
Force: 3; Dark Side: 12
Initiative: +3; Senses: Perception +8
Languages: Basic
Defenses: Ref 16 (flat-footed 15), Fort 14, Will 17
Hit Points: 29; Damage Threshold: 14
Speed: 6 squares
Melee: sword +3 (1d4+2)
Ranged: by weapon +4 (3d6+2)
Base Attack: +3; Grapple: +4
Special Actions: Dark Side Manipulation, Krath Surge
Force Powers (known) (Use the Force +8): Force thrust, move object
Abilities: Str 10, Dex 12, Con 110, Int 11, Wis 12, Cha 12
Talents: Dark Side Manipulation, Krath Surge
Feats: Armor Proficiency (light), Force Sensitivity, Force Training, Skill Focus (Deception)H, Skill Training (Use the Force), Weapon Proficiency (pistols, simple weapons)
Skills: Deception +13H, Gather Information +8, Knowledge [galactic lore] +7, Perception +8, Persuasion +8, Treat Injury +8, Use Computer +7, Use the Force +8
Possessions: blaster pistol, datapad, comlink
H Human bonus feat or trained skill
Krath Commander
Krath commanders are more highly skilled adepts, and have a great deal of military training as well. They can be found leading Krath military forces throughout the Sith War.
Krath Commander (CL 6)
Knights of the Old Republic, page 219.
Medium Human noble 2 / soldier 4 NPC
Force: 5; Dark Side: 13
Initiative: +9; Senses: Perception +9
Languages: Basic, High Galactic
Defenses: Ref 19 (flat-footed 18), Fort 21, Will 20
Hit Points: 44; Damage Threshold: 21
Speed: 6 squares
Melee: stun baton +5 (1d6+3)
Ranged: blaster pistol +7 (3d6+3)
Base Attack: +5; Grapple: +5
Attack Options: Point Blank Shot, Precise Shot
Special Actions: Inspire Confidence, Krath Surge
Force Powers (known) (Use the Force +11): Force grip, Force thrust
Abilities: Str 10, Dex 12, Con 10, Int 12, Wis 13, Cha 14
Talents: Armored Defense, Inspire Confidence, #surge|Krath Surge
Feats: Armor Proficiency (light), Force Sensitivity, Force Training, Improved Defenses, Point Blank Shot, Precise ShotH, Skill Training (Use the Force), Weapon Focus (pistols), Weapon Proficiency (pistols, simple)
Skills: Deception +10, Initiative +9, Knowledge [tactics] +9, Perception +9, Persuasion +11, Pilot +10, Treat Injury +9", Use Computer +9, Use the Force +11
Possessions: blaster pistol, stun baton, Krath armor (light armor, +5 bonus to Reflex Defense, +2 bonus to Fortitude Defense, max Dex +3), comlink
H Human bonus feat or trained skill
Krath Warrior
Drawn from the militaries of conquered Deep Core worlds, Krath warriors are the staple forces of the Krath army prior to the defeat of Mandalore the Indomitable by Ulic Qei-Droma. Krath warriors are among the most savage and bloodthirsty in the galaxy, and the dark side corruption of their leaders and commanders seeps down through the ranks, infusing Krath warriors with the rage and hate of the dark side of the Force. Krath warriors fight side-by-side with Krath war droids throughout the Great Sith War.
Krath Warrior (CL 1)

Knights of the Old Republic, page 219.
Dark Side: 8
Initiative: +3; Senses: Perception +8
Languages: Basic
Defenses: Ref 16 (flat-footed 15), Fort 14, Will 11
Hit Points: 23; Damage Threshold: 14
Speed: 6 squares
Melee: spear +7 (1d8+6) or
Melee: spear +7* (1d8+16) with Powerful Charge
Ranged: heavy blaster pistol +4 (3d6)
Base Attack: +3; Grapple: +6
Attack Options: Power Attack, Powerful Charge
Abilities: Str 16, Dex 13, Con 14, Int 9, Wis 12, Cha 10
Feats: Armor Proficiency (light), Power Attack, Powerful Charge, Weapon Focus (simple), Weapon Proficiency (pistols, simple)
Skills: Endurance +9, Perception +8
Possessions: war sword, spear, heavy blaster pistol, Krath battle armor (as armored flight suit, +5 armor, +2 equipment), comlink, various trophies of battle
• includes 4-point Power Attack
