A farm boy on the remote desert world of Tatooine, young Luke Skywalker never dreamt that his destiny would shape the fate of the entire galaxy. He studies under Obi-Wan Kenobi, destroys the DeathStar over Yavin, and becomes a Jedi Knight with Master Yoda’s guidance. He goes on to redeem his father, Anakin Skywalker (now Darth Vader), helping to end the reign of the Empire.
In the decades that follow, Luke helps to build the fledgling New Republic, founds the Jedi Praxeum on Yavin 4, raises a new order of Jedi, and fights back the menace of the Yuuzhan Vong (species) invasion.
Rebellion Era
Luke Skywalker (Episode VI) (CL 11)

Saga Edition Core Rulebook, page 263.
Medium Human Scout 1 / Jedi 7 / Ace Pilot 2 / Jedi Knight 1
Destiny: 2; Force: 5, Strong in the Force; Dark Side: 3
Initiative: +13; Senses: Perception +12
Languages: Basic, Huttese, Shyriwook
Defenses: Fort 25, Ref 28 (flat-footed 25), Will 25; Block, Deflect, Evasion
Hit Points: 99; Damage Threshold: 25
Speed: 6 squares
Melee: lightsaber +14 (2d8+11) or
Melee: lightsaber +9/+9 (2d8+11) with Double Attack
Ranged: blaster pistol +12 (3d6+5)
Base Attack: +9; Grapple: 12
Attack Options: Double Attack, Severing Strike
Special Actions: Melee Defense, Redirect Shot
Force Powers (known) (Use the Force +16): mind trick, move object, surge
Abilities: Cha 15, Con 14, Dex 16, Int 14, Str 14, Wis 14
Special Qualities: vehicle dodge +1
Talents: Block, Deflect, Elusive Dogfighter, Evasion, Redirect Shot, Severing Strike, Weapon Specialization (lightsabers)
Feats: [[|Double Attack (feat)|]] (lightsabers), Force Sensitivity, Force Training, Melee Defense, Skill Focus (Use the Force), Strong in the Force, Vehicular Combat, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills: Initiative +13, Mechanics +12, Perception +12, Pilot +13, Ride +13, Survival +12, Use the Force +16
Posessions: blaster pistol, lightsaber (self-built), cybernetic prosthesis 1, right hand), fligth suit, robes, utility belt with medpac.
New Jedi Order Era
In most epic sagas, the destruction of the Galactic Empire would be the end of the story. For Grand Master Luke Skywalker, it is just the beginning. Many threats align against the New Republic. The first involves an attempt by Grand Admiral Thrawn to sow discord among the newly reformed Galactic Senate. Skywalker is faced with two threats related to Thrawn. One is a mad clone of the old Jedi Master Jorus C’Baoth. The clone “Joruus” tempts Skywalker toward the dark side but is defeated. The other threat is Mara Jade, an assassin with her sights set on Luke Skywalker.
Luke faces an even greater challenge in the form of the reawakened clone of Emperor Palpatine. This clone organizes an assault on the New Republic and pushes the former Rebel Alliance to the breaking point. The Emperor’s clone succeeds where Palpatine failed and turns Skywalker to the dark side for a brief time. However, the intervention of his sister, Leia Organa-Solo, brings Luke back from the darkness, whereupon he defeats Palpatine’s clone.
As Luke sets about rebuilding the Jedi Order, a new threat appears from beyond the galaxy. The YuuzhanVong arrive, and their immunity to the Force makes them a great threat to the Jedi.
Luke reluctantly takes the title of Grand Master, but to everyone he meets, from the most respected senator to the lowliest droid, he is still simply “Luke.” Luke hopes for a lasting peace but is ever vigilant. Whatever the next crisis might be, Luke plans to be at the forefront, ready to use his abilities to protect the galaxy once again.
Grand Master Luke Skywalker (New Jedi Order) (CL 20)

Jedi Academy Training Manual, page 100.
Medium Human Scout 1 / Jedi 7 / Ace Pilot 2 / Jedi Knight 5 / Jedi Master 5
Destiny: 3; Force: 7, Strong in the Force; Dark Side: 3
Initiative: +18; Senses: Perception +18
Languages: Basic, Huttese, Shyriiwook (understand only)
Defenses: Fort 35, Ref 36 (flat-footed 33), Will 36; Block, Deflect, Vehicular Combat
Hit Points: 167; Damage Threshold: 36
Immune: fear effects
Speed: 6 squares
Melee: lightsaber +25 (2d8+15) or
Melee: lightsaber +20/+20 (2d8+15) with Double Attack or
Melee: shoto +25 (2d6+15)
Ranged: by weapon +21
Base Attack: +18; Grapple: 21
Attack Options: Djem So, Double Attack (lightsabers), Melee Defense, Severing Strike
Special Actions: Redirect Shot, Shake it Off
Force Powers (known) (Use the Force +21): battle strike, farseeing, fluid riposte, Force disarm, Force grip, Force slam, inspire, mind trick, move object, rebuke (x2), surge
Force Secrets: Devastating Power, Distant Power, Multitarget Power, Quicken Power, Shaped Power
Force Techniques: Force Point Recovery, Improved Move Light Object
Abilities: Cha 18, Con 14, Dex 17, Int 14, Str 14, Wis 16
Special Qualities: fearless, serenity, vehicle dodge +1
Talents: Ataru, Block, Deflect, Djem So, Elusive Dogfighter, Evasion, Force Pilot, Immerse Another, Redirect Shot, Severing Strike, Weapon Specialization (lightsabers), White Current Adept
Feats: Double Attack (lightsabers), Force Sensitivity, Force Training (x3), Melee Defense, Shake It Off, Skill Focus (Use the Force), Strong in the Force, Vehicular Combat, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills: Endurance +17, Initiative +18, Knowledge [galactic lore] +17, Mechanics +17, Perception +18, Pilot +29, Ride +18, Stealth +29, Survival +18, Use the Force +29
Posessions: lightsaber (self-built), shoto (self-built), cybernetic prosthesis 1, right hand), Jedi robes, comlink
