Martial Arts I
Saga Edition Core Rulebook, page 86.
You are adept at fighting unarmed.
This feat is a bonus feat for the Jedi and Soldier classes.
Benefit: Damage dealt by your unarmed attacks increases by one die step: 1d3 becomes 1d4, 1d4 becomes 1d6, 1d6 becomes 1d8. In addition, you gain a +1 dodge bonus to your Reflex Defense.
Normal: The amount of damage you deal with a successful unarmed attack is based on your size: Small, 1d3; Medium, 1d4; Large, 1d6.
Martial Arts II
Saga Edition Core Rulebook, page 86.
You are skilled at fighting unarmed.
This feat is a bonus feat for the Jedi and Soldier classes.
Prerequisites: BAB +3, Martial Arts I.
Benefit: Damage dealt by your unarmed attacks increases by one die step: 1d4 becomes 1d6, 1d6 becomes 1d8, 1d8 becomes 1d10. In addition, the dodge bonus to your Reflex Defense provided by the Martail Arts feat increases to +2.
Normal: The amount of damage you deal with a successful unarmed attack is based on your size: Small, 1d3; Medium, 1d4; Large, 1d6.
Martial Arts III
Saga Edition Core Rulebook, page 86.
Your martial arts prowess is second to none.
This feat is a bonus feat for the Jedi and Soldier classes.
Prerequisites: BAB +6, Martial Arts I, Martial Arts II.
Benefit: Damage dealt by your unarmed attacks increases by one die step: 1d6 becomes 1d8, 1d8 becomes 1d10, 1d10 becomes 1d12. In addition, the dodge bonus to your Reflex Defense provided by the Martail Arts feat increases to +3.
Normal: The amount of damage you deal with a successful unarmed attack is based on your size: Small, 1d3; Medium, 1d4; Large, 1d6.
