The Recusant‑class light destroyer was based on technical schematics that were stolen from the Mon Calamari by Quarren Separatists. Like so many other Confederate warships, the Recusant was controlled in large part by automated droid technology.
The Confederacy produced a large number of Recusant destroyers, deploying them en masse against the Republic. During the height of the Clone Wars, it was rare to see fewer than four Recusants deployed at once, each concentrating its fire on the same target. They were most often used in raids against Republic shipping, but the poor judgement of the automated systems often resulted in the destroyers biting off more than they could chew.
After the Separatists were defeated, The Recusant still found use throughout the galaxy. The Rebel Alliance had at least one such vessel—albeit heavily modified and more amenable to an organic crew—while another half-dozen continue to serve in the fleet of the Corporate Sector Authority.
Capabilities
The most significant strength of the Recusant‑class light destroyer was its heavy armament, including heavy turbolasers in a fixed mount on the ship’s prow. If the light destroyer had one weakness, it was its droid brain’s single-mindedness. The ship would stubbornly attack a single target, ignoring all others until the object of its ire was finally destroyed or disabled.
Tactical Fire: The Recusant‑class light destroyer is packed to the bulkheads with weaponry, much of which can be turned against starfighters. As a standard action, a Recusant‑class ship can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. The pilots of any ships of Gargantuan size or smaller within that area at the beginning of their turn or entering that radius during their turn must succeed on a DC 20 Pilot check as a reaction; failure causes the ship to take 4d10×2 points of damage.
Hoersch-Kessel Drive/Free Dac Volunteers
Recusant-class Light Destroyer (CL 19)

Starships of the Galaxy, page 72.
Colossal (cruiser) capital ship
Initiative: −2; Senses: Perception +6
Defenses: Fort 50, Ref 14 (flat-footed 12) ; +12 armor, Vehicular Combat
Hit Points: 1,290; DR: 2220; SR: 150; Damage Threshold: 250
Speed: fly 3 squares (starship scale)
Ranged: heavy turbolasers +6* (see below) and
2 heavy turbolaser batteries +14* (see below) and
3 point-defense double laser cannon batteries +14 (see below) and
5 point-defense light laser cannon batteries +14 (see below) and
2 point-defense double light laser cannon batteries +14 (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 62
Abilities: Str 91, Dex 14, Con —, Int 18
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
Crew: 300 (skilled); Passengers: 40,000 (battle droids)
Cargo: 10,000 tons; Consumables: 2 years; Carried Craft: none
Payload: 100 proton torpedoes
Hyperdrive: ×2 (backup ×12), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on all attacks against targets smaller then Colossal size.
Heavy turbolasers (gunner)
Attack: +6 (−14 against targets smaller than Colossal), Damage: 10d10×5
Heavy turbolaser battery (5 gunners)
Attack: +14 (−6 against targets smaller than Colossal), Damage: 7d10×5
Point-defense double laser cannon battery (5 gunners)
Attack: +14, Damage: 5d10×2
Point-defense light laser cannon battery (5 gunners)
Attack: +14, Damage: 3d10×2
Point-defense double light laser cannon battery (4 gunners)
Attack: +14, Damage: 5d10×2