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Saga Edition RPG Omnibus

Sith Apprentices at Large

The Sith apprentice combines combat mastery with the power of the dark side to create a living embodiment of rage and savagery, Physical conditioning and punishing discipline make the Sith into a formidable opponent, and facility with the powers of the dark side add a wicked barb to an otherwise deadly weapon. The Sith apprentice is dedicated to the conquest and subjugation of any obstacle to the Sith tradition. Throughout history, a single Sith apprentice has usually been more than a match for most Jedi. When’s apprentices gathered in numbers, as they did four thousand years before the days of Darth Maul and Darth Tyranus, the galaxy trembled.

     But those times are gone, and the few Sith apprentices to appear since rule of Darth Bane have worked in secrecy to preserve the Sith tradition and prepare for their ultimate conquest of the galaxy. In the thousand years since Bane established the rule of “one master and one apprentice,” footsoldier, outlaws, warlords, mercenaries, pirates, fighter pilots, survivalists, duelists, and even the occasional Jedi Knight have turned to the dark side and embraced the way of the Sith, becoming mighty warriors, dying brutal deaths, or both. The way of the Sith apprentice is a constant, unforgiving test of will and ability, honing each into a blade fearsome enough to cut through the heart of the hated Jedi order. Every Sith apprentice dreams being the one who will destroy this ancient foe of the Sith tradition.

     The training of a Sith apprentice is always one of deprivation and hardship. Mercy and forbearance create a weak weapon, and such a weapon is useless. The Sith apprentice is subjected to endless conditioning and drilling. Displays of fear or uncertainty are rewarded with painful and educational punishment. Displays of strength and ruthlessness are rewarded with another day’s survival. The Sith apprentice learns to live for the precious few words of encouragement his master gives, and the dream that he will one day stand atop a pile of slain Jedi. For the Sith apprentice, furious battle is its own reward.

Examples of Sith Aprentices

Lumiya, Darth Bandon, Darth Sion, Visas Marr, Carnor Jax, Warb Null

Requirements

To qualify to become a Sith apprentice, a character must fulfill the following criteria.

  • Minimum Level: 7th.
  • Trained Skills: Use the Force.
  • Feats: Force Sensitivity, Weapon Proficiency (lightsabers).
  • Dark Side Score: Your Dark Side Score must be equal to your Wisdom Score. If your Dark Side Score ever becomes less than your Wisdom score, you lose access to all class features granted by this class (including talents) until your Dark Side Score again equals your Wisdom score.
  • Force Tradition: Must be a member of the Sith tradition.

Class Rules & Traits

The Sith Apprentice
Level BAB Class Features
1st +1 Defense bonuses
Talent
2nd +2 Force technique
3rd +3 Talent
4th +4 Force technique
5th +5 Talent
6th +6 Force technique
7th +7 Talent
8th +8 Force technique
9th +9 Talent
10th +10 Force technique

Sith apprentices have the following traits and requirements.

Hit Points

At each level, Sith aprentices gain 1d10 hit points + their Constitution modifier.

Force Points

Sith apprentices gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +2 class bonus to your Fortitude Defense, Reflex Defense, and Will Defense.

Talents

At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Alter Aversion, Disciplined Strike, Force Flow, Illusion, Illusion Bond, Influence Savant, Link, Masquerade, Move Massive Object, Supress Force, Telekinetic Power, teleprodigy, Telekinetic Savant, Telepathic Influence, Telepathic Link
Armor Specialist Armor Mastery, Armored Defense, Improved Armored Defense, Juggernaut, Second Skin, Shield Expert
Control Beast Trick, Channel Energy, Damage Reduction 10, Equilibrium, Force Exertion, Force Focus, Force Harmony, Force Recovery, Force Suppression, Indomitable Will, Telekinetic Stability, The Will to Resist
Dark Side
Dark Side Score: 1+
Consumed by Darkness, Dark Presence, Dark Preservation, Dark Side Savant, Drain Knowledge, Power of the Dark Side, Revenge, Swift Power, Transfer Essence, Wrath of the Dark Side
Duelist Force Fortification, Greater Weapon Focus (lightsabers), Greater Weapon Specialization (lightsabers), Improved Lightsaber Throw, Improved Redirect, Improved Riposte, Lightsaber Form Savant, Multiattack Proficiency (lightsabers), Severing Strike, Shoto Master, Thrown Lightsaber Mastery
Guardian Spirit Crucial Advice, Distracting Apparition, Guardian Spirit, Manifest Guardian Spirit, Vital Encouragement
Lightsaber Combat Block, Cortosis Gauntlet Block, Deflect, Lightsaber Defense, Lightsaber Throw, Precise Redirect, Precision, Redirect Shot, Riposte, Shoto Focus, Weapon Specialization (lightsabers)
Sense Feel the Force, Force Perception, Force Pilot, Force Reflexes, Foresight, Guage Force Potential, Heightened Awareness, Instinctive Navigation, Motion of the Future, Psychometry, Shift Sense, Visions
Sith Affliction, Dark Healing, Dark Healing Field, Dark Scourge, Dark Side Adept, Dark Side Master, Drain Force, Force Deception, Improved Dark Healing, Sith Alchemy, Stolen Form, Wicked Strike
Sith Alchemy Cause Mutation, Rapid Alchemy, Sith Alchemy, Sith Alchemy Specialist
Sith Commander Desperate Measures, Focus Terror, Incite Rage, Power of Hatred

Force Technique

You have learned improved techniques to attune yourself to the Force. At every even-numbered level (2nd, 4th, 6th, …), you gain one Force technique that, once selected, cannot be changed.

Fallen Jedi

A Jedi who turns to the dark side and becomes a Sith apprentice retains all of their Jedi class features, including talents, Force powers, bonus feats, and other abilities. The only exceptions are Force powers with the [light side] descriptor, which the character can no longer use.