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Saga Edition RPG Omnibus

Supremacy-class Attack Ship aka Krath Command Ship

A powerful capital ship used in the defense of the Deep Core, Koros Spaceworks’ Supremacy-class attack ship is a formidable vessel favored by the nobles and leaders of the Krath. These 550-meter-long command ships serve as mobile attack platforms that can fill a number of roles; not only do they carry an exceptionally large number of Chaos fighters that can be launched from one of over a dozen hangar bays, each Supremacy-class vessel carries several battalions of Krath war droids that could be deployed to a planet’s surface by shuttle or, more commonly, by special escape podlike deployment pods.

     Tactical Fire: The Supremacy-class attack ship can provide both space and ground support to Krath troops, acting as a base of operations for entire Krath battlegroups. As a standard action, a Supremacy-class attack ship can forego all attacks to provide tactical fire to all squares in a 2-square radius. All engineers aboard allied ships within this radius may use the reroute power action with only a single swift action (instead of the usual 3 swift actions). Any effects that also reduce the number of actions required to reroute power do not stack with this effect.

Koros Spaceworks Supremacy-class Attack Ship           (CL 17)

     Knights of the Old Republic, page 221.

Colossal (cruiser) capital ship

Initiative: −3; Senses: Perception +6

Defenses: Fort 52, Ref 14 (flat-footed 15) ; +13 armor

Hit Points: 1,500; DR: 20; SR: 120; Damage Threshold: 252

Speed: fly 2 squares (starship scale)

Ranged: 3 light double turbo laser batteries +17* (see below) and
3 heavy ion cannon batteries +17* (see below) and
5 point-defense medium laser cannon batteries +9 (see below) and
3 tractor beam batteries +9* (see below)

Fighting Space: 2×2 (starship scale); Cover: total (crew)

Base Attack: +2; Grapple: 64

Attack Options: autofire (point-defense medium laser cannons)

Abilities: Str 94, Dex 12, Con —, Int 20

Skills: Initiative −3, Mechanics +6, Perception +6, Pilot −3, Use Computer +6

Crew: 1,800 (skilled); Passengers: 3,000 (troops)

Cargo: 6,000 tons; Consumables: 2 years; Carried Craft: 144 Chaos fighters, 8 shuttles

Hyperdrive: ×1 (backup×8)

Availability: Military; Cost: not available for sale (estimated value 16 million)

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Light double turbolaser batteries (6 gunners)
Attack:
 +17 (−3 against targets smaller than Colossal), Damage: 4d10×5

Heavy ion cannon batteries (6 gunners)
Attack:
 +17 (−3 against targets smaller than Colossal), Damage: 3d10×5 ion

Point-defense medium laser cannon batteries (2 gunners)
Attack:
 +9 (+4 autofire), Damage: 4d10×2

Tractor beam batteries (2 gunners)
Attack:
 +9 (−11 against targets smaller than Colossal), Damage: — (grapple +64)