VX Series Artillery Droid
The VX series artillery droid is one of the oldest but most reliable military droid models in the galaxy. The earliest models of the VX series artillery droid date back thousands of years to the time when the Czerka Corporation began supplying the droids to both sides of the Jedi Civil War. Since that time, the technology behind the VX series has always been upgraded to stay with the times, but the basic design of the droid has remained the same. The VX series droid has been used in almost every major galactic conflict, and continues to be a favorite of militaries of all kinds.
VX series artillery droids can’t be played as droid heroes.
Droid Encounters
The VX series droid works best when it does not have to be on the front lines of a battle. As an artillery droid, the VX series droid can stay far behind any other combatants and unleash a rain of missiles down on its opponents. Artillery droids work well when teamed with military units (including soldiers and mercenaries), and can be particularly devastating against large groups of tightly clustered enemies. Despite their good Reflex Defense, artillery droids are vulnerable to close-range attacks (particularly melee attacks, since these droids have no weapons to make close-range attacks of their own) and are usually paired with allies that can keep their enemies at bay.
VX Series Artillery Droid (CL 12)

Threats of the Galaxy, page 134.
Medium droid (4th-degree) soldier 12 nonplayable
Force: 1
Initiative: +8; Senses: low-light vision;Perception +13
Languages: Binary
Defenses: Ref 26 (flat-footed 24), Fort 26, Will 23
Hit Points: 90; Damage Threshold: 31
Immune: droid traits
Speed: 6 squares (tracked)
Ranged: missile launcher +15 (6d6+8, 2-square splash) or
Ranged: light concussion missile launcher +15 (+5 against targets smaller than Huge) ([4d10+8]×2, 2-square splash)
Base Attack: +12; Grapple: +14
Attack Options: Devastating Attack (heavy), Double Attack (heavy), Far Shot, Penetrating Attack (heavy), Point Blank Shot, Precise Shot, Sniper, Triple Attack (heavy)
Special Actions: Battle Analysis, Indomitable, Tough as Nails
Abilities: Str 12, Dex 14, Con —, Int 10, Wis 10, Cha 8
Talents: Battle Analysis, Devastating Attack (heavy), Indomitable, Penetrating Attack (heavy), Tough as Nails, Weapon Specialization (heavy)
Feats: Armor Proficiency (light, medium), Coordinated Attack, Double Attack (heavy), Improved Damage Threshold, Improved Defenses, Far Shot, Point Blank Shot, Precise Shot, Sniper, Triple Attack (heavy), Weapon Focus (heavy), Weapon Proficiency (heavy, pistols, rifles, simple)
Skills: Perception +13
Systems: tracked locomotion, 2 tool appendages, basic processor, improved sensor package, integrated comlink
Possessions: 2 missile launchers with 4 magazines, light concussion missile launcher with 2 light concussion missiles
Availability: Military, Cost: 30,000