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Saga Edition RPG Omnibus

Victory-class Star Destroyer

Victory II-class Star Destroyer

Produced after the end of the Clone Wars, the Victory II‑class Star Destroyer is a deep-space interdiction vessel designed to serve as a sector patrol ship. Unlike its predecessor, the Victory I‑class Star Destroyer, this ship boasts no limited-resource weapons (such as concussion missiles or proton torpedoes) and instead utilizes turbolasers and tractor beams while patrolling the space lanes. Though smaller and less durable than the Imperial II‑class Star Destroyer, the Victory II‑class ships are still incredibly powerful and often operate in pairs. Since the ship lacks a large TIE fighter complement, the Victory II‑class Star Destroyer is often paired with escort ships or fleet carriers that have a large number of starfighters that can be quickly deployed.

     The Victory II‑class Star Destroyer make extensive use of ion cannons to halt and enemy vessel without destroying it. Usually assigned to interdiction duty, the Victory II‑class Star Destroyer specializes in capturing and securing enemy ships while dealing minimal damage to the vessels themselves. For this reason, the Victory II‑class Star Destroyer is often used to capture smugglers and pirates when the Empire needs information, leaving the heavy assault work to the larger Star Destroyer types.

Rendili StarDrive Victory II-class Star Destroyer           (CL 18)

     Starships of the Galaxy, page 98.

Colossal (cruiser) capital ship

Initiative: −2; Senses: Perception +6

Defenses: Fort 51, Ref 14 (flat-footed 12) ; +12 armor, Vehicular Combat

Hit Points: 1,380; DR: 20; SR: 150; Damage Threshold: 251

Speed: fly 2 squares (starship scale)

Ranged: 4 heavy turbolaser batteries +14* (see below) and
4 double turbolaser batteries +14* (see below) and
2 heavy ion cannon batteries +14* (see below) and
2 tractor beam batteries +14* (see below)

Fighting Space: 2×2 (starship scale); Cover: total

Base Attack: +2; Grapple: 63

Abilities: Str 92, Dex 14, Con —, Int 18

Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6

Crew: 5,200 (skilled); Passengers: 2,040 (troops)

Cargo: 6,107 tons; Consumables: 4 years; Carried Craft: 24 TIE fighters, 5 Lambda-class shuttles, 10 AT-ATs, 15 AT-STs, 10 Juggernauts, various support vehicles

Hyperdrive: ×1 (backup ×15), navicomputer

Availability: Military; Cost: not available for sale

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Heavy turbolaser battery (5 gunners)
Attack:
 +14 (−6 against targets smaller than Colossal), Damage: 7d10×5

Double turbolaser battery (5 gunners)
Attack:
 +14 (−6 against targets smaller than Colossal), Damage: 4d10×5

Heavy ion cannon battery (5 gunners)
Attack:
 +14 (−6 against targets smaller than Colossal), Damage: 4d10×5 ion

Tractor beam battery (5 gunners)
Attack:
 +14 (−6 against targets smaller than Colossal), Damage: —(grapple +63)